Commit Graph

27 Commits

Author SHA1 Message Date
Quantum
0462cee9db [common] rects: implement routine to copy rectangles from framebuffer 2021-08-08 08:30:11 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
aff3bff8b0 [common] framebuffer: fix copy when source and dest pitch differs
We used to increment the source buffer index by width * bpp, not by pitch.
This is incorrect and the root cause behind #670.

This is a regression that appeared in 196050bd23.
2021-07-29 10:18:35 +10:00
Quantum
ef2da1902e [common] framebuffer: allow custom framebuffer write implementations
This is helpful for only copying damaged areas.
2021-07-18 10:41:50 +10:00
Geoffrey McRae
d20e4d1de5 [common] framebuffer: make use of framebuffer_wait 2021-06-08 16:10:34 +10:00
Geoffrey McRae
e87d2f1a20 [common] framebuffer: add additional profiling support 2021-06-08 16:08:44 +10:00
Geoffrey McRae
4a75cc3bcf [common] framebuffer: simplify the remaining calculation
The pitches match so there is no need for the added complexity of this
calculation.
2021-06-08 15:14:54 +10:00
Geoffrey McRae
196050bd23 [common] framebuffer: improve client framebuffer read performance
Extensive profiling reveals that the glibc memcpy performs up to 2x
faster then the existing SIMD implementation that was in use here. This
patch also will copy large 1MB chunks if the pitch of the source and
destination match further increasing throughput.
2021-06-08 15:08:13 +10:00
Quantum
24d0aa0c18 [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
Geoffrey McRae
428b498cca [common] fix invalid read from unaligned addresses (fixes #410) 2021-01-20 23:18:46 +11:00
Geoffrey McRae
6799d518a5 [client] common: added spin timeout to framebuffer wait 2020-10-30 03:27:28 +11:00
Geoffrey McRae
4f9544d61d [client] egl: added DMA texture support for direct upload
Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
2020-10-30 02:36:45 +11:00
Geoffrey McRae
90d0cd873d [common] added a sleep to the framebuffer spinlock and a sane timeout 2020-08-10 16:18:08 +10:00
Geoffrey McRae
43503222c7 [common] framebuffer: fixed incorrect streaming usage 2020-08-03 14:41:57 +10:00
Geoffrey McRae
85b8c12abf [common] adjust framebuffer read/write strategy for better cache usage 2020-08-03 12:33:08 +10:00
Geoffrey McRae
7af053497e [common] unroll the framebuffer write loop and increase the chunk size 2020-08-03 12:24:17 +10:00
Geoffrey McRae
aa32c5ffad [common] framebuffer: added missing header include 2020-08-03 11:58:38 +10:00
Geoffrey McRae
62d1bd1ea2 [common] framebuffer: use stream load instead of plain load 2020-08-03 11:55:38 +10:00
Geoffrey McRae
2329e993ee [common] fixed framebuffer write SIMD code performance 2020-08-03 11:44:24 +10:00
Geoffrey McRae
da655b86c3 [common] improve frambuffer copy to avoid cache pollution (SIMD) 2020-08-03 11:16:30 +10:00
Geoffrey McRae
f6691a90c0 [client/obs] improve frambuffer_read functions to support copy pitch
Fixes #244
2020-04-14 13:27:07 +10:00
Geoffrey McRae
dbd7db7787 [common] fix framebuffer_prepare to use atomic_store 2020-04-12 13:16:55 +10:00
Geoffrey McRae
1222fd40b7 [common] fix FrameBuffer to use atomics correctly
Might Fix #248
2020-04-12 13:14:53 +10:00
Geoffrey McRae
17e05c6fd5 [all] expose the FrameBuffer struct for correct sizeof calculations 2020-01-13 19:30:49 +11:00
Geoffrey McRae
e1bfb1234b [common] obey the destination buffer size 2019-10-14 18:08:06 +11:00
Geoffrey McRae
8ef1aee35c [common] fix bug in framebuffer_read 2019-10-09 14:11:45 +11:00
Geoffrey McRae
bca54ab1f6 [client/host] added new asyncronous memory copy
This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.

This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.
2019-10-09 13:53:02 +11:00