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[common] added a sleep to the framebuffer spinlock and a sane timeout
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@ -24,8 +24,10 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <stdatomic.h>
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#include <emmintrin.h>
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#include <smmintrin.h>
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#include <unistd.h>
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#define FB_CHUNK_SIZE 1048576
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#define FB_CHUNK_SIZE 1048576 // 1MB
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#define FB_SPIN_LIMIT 10000 // 10ms
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struct stFrameBuffer
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{
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@ -40,7 +42,6 @@ void framebuffer_wait(const FrameBuffer * frame, size_t size)
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while(atomic_load_explicit(&frame->wp, memory_order_acquire) != size) {}
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}
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bool framebuffer_read(const FrameBuffer * frame, void * restrict dst,
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size_t dstpitch, size_t height, size_t width, size_t bpp, size_t pitch)
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{
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@ -54,11 +55,18 @@ bool framebuffer_read(const FrameBuffer * frame, void * restrict dst,
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while(y < height)
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{
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uint_least32_t wp;
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int spinCount = 0;
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/* spinlock */
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do
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wp = atomic_load_explicit(&frame->wp, memory_order_acquire);
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while(wp - rp < linewidth)
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{
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if (++spinCount == FB_SPIN_LIMIT)
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return false;
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usleep(1);
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wp = atomic_load_explicit(&frame->wp, memory_order_acquire);
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while(wp - rp < pitch);
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}
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_mm_mfence();
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__m128i * restrict s = (__m128i *)(frame->data + rp);
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@ -104,11 +112,18 @@ bool framebuffer_read_fn(const FrameBuffer * frame, size_t height, size_t width,
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while(y < height)
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{
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uint_least32_t wp;
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int spinCount = 0;
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/* spinlock */
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do
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wp = atomic_load_explicit(&frame->wp, memory_order_acquire);
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while(wp - rp < linewidth)
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{
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if (++spinCount == FB_SPIN_LIMIT)
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return false;
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usleep(1);
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wp = atomic_load_explicit(&frame->wp, memory_order_acquire);
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while(wp - rp < pitch);
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}
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if (!fn(opaque, frame->data + rp, linewidth))
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return false;
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