Commit Graph

2463 Commits

Author SHA1 Message Date
Tudor Brindus
e22a070dd3 [common] appstrings: add blurb for xyene 2021-08-30 17:46:24 +10:00
Quantum
0c27111260 [common] option: return NAN when float option doesn't exist
false is not a float value.
2021-08-30 17:40:35 +10:00
Quantum
5225d2e97f [client] egl: fix framebuffer leaking textures 2021-08-28 19:17:24 +10:00
Quantum
e5f2b3079e [common] stringlist: use vector for storage 2021-08-28 19:17:15 +10:00
Quantum
e6df0acad9 [common] vector: eliminate double allocation when possible
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ba527761ef [common] vector: inline common operations 2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b [client] egl: simplify filter moving logic with memmove
This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Quantum
e040b88bf0 [common] ivshmem: switch to using vectors 2021-08-24 22:10:36 +10:00
Quantum
7c7eff8dba [client] egl: make texture_dmabuf.c use vector
This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00
Quantum
377757e743 [common] vector: add indexed iteration modes 2021-08-24 22:10:36 +10:00
Quantum
53b4b4818b [common] vector: allow inplace construction with vector_push
This makes vector_push return a pointer to the pushed element.

It also allows the user to push a NULL pointer, which means allocating the
memory for the element but do not copy anything into it.
2021-08-24 22:10:36 +10:00
Quantum
07d3d6cbe7 [common] vector: implement a clear operation 2021-08-24 22:10:36 +10:00
Quantum
b71838a530 [common] vector: allow vector_free to be used with NULL
This is done for consistency with free.
2021-08-24 22:10:36 +10:00
Geoffrey McRae
b118c3b681 [client] egl: implement nicer drag & drop re-ordering of filters 2021-08-24 22:05:46 +10:00
Quantum
e5e76d784e [client] egl: allow postprocessing filters to be reordered by dragging 2021-08-22 21:36:13 +10:00
Quantum
99761b195f [client] egl: switch postprocessing filters to use vectors
This will allow them to be reordered much more easily.
2021-08-22 21:36:13 +10:00
Quantum
24e0343156 [common] vector: add new data structure 2021-08-22 21:36:13 +10:00
Quantum
0b70aa49d0 [doc] add documentation about libdecor 2021-08-21 23:02:20 +10:00
Quantum
1e2caf4c9f [host] pipewire: implement basic capture
It works, with the following limitations:
1. user is forced to select the monitor through platform-specific mechanisms
   every time the client starts.
2. cursor is composed onto the screen, and no position can be reported.
2021-08-21 23:01:11 +10:00
Quantum
28eae3bd86 [host] linux: add skeleton pipewire capture backend 2021-08-21 23:01:11 +10:00
Quantum
4b3aaa7e0c [host] cmake: report capture backends enabled 2021-08-20 21:03:50 +10:00
Quantum
164dd00490 [common] rects: fix typo in rectContains 2021-08-20 17:13:04 +10:00
Quantum
9bd205a527 [client] imgui: fix modifier key modification race
imgui really hates it when we update the modifier key state after igNewFrame.
The result is:

    void ImGui::ErrorCheckEndFrameSanityChecks(): Assertion
    `(key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) &&
    "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"'
    failed.

Therefore, we buffer the modifier state information and update it in the IO
object right before we call igNewFrame.
2021-08-20 13:21:50 +10:00
Quantum
c0fa6c414c [client] spice: do not warp host cursor if guest cursor is not visible
This avoids warping the host cursor when the guest-side warp has not finished,
which will result in the host cursor exiting at the wrong position if it exits
at that moment.
2021-08-20 13:21:26 +10:00
Quantum
11a661ce3a [client] spice: don't display mouse before realignment finishes
This avoids showing the mouse briefly at the old position when reentering
the window.
2021-08-20 13:21:26 +10:00
Geoffrey McRae
c246b4a719 Revert "[client] core: realign in the enter/focus handlers if possible"
This reverts commit 17617cc421.
2021-08-19 23:19:59 +10:00
Geoffrey McRae
17617cc421 [client] core: realign in the enter/focus handlers if possible 2021-08-19 22:57:03 +10:00
Geoffrey McRae
e1a4401ffa [client] core: wait for the host to process the cursor move 2021-08-19 22:17:22 +10:00
Geoffrey McRae
4b3a79c110 [client] x11: remove print from debugging 2021-08-19 21:35:54 +10:00
Geoffrey McRae
3c3c0f70be [all] bump the LGMP version to obtain access to data serial tracking 2021-08-19 21:29:03 +10:00
Geoffrey McRae
2d470b8deb [client] x11: filter out virtual/grabbed XIEnterEvents 2021-08-19 21:29:03 +10:00
Quantum
9aa0d3ddab [client] egl: fix context creation on EGL 1.4
EGL_CONTEXT_OPENGL_DEBUG is only defined in EGL 1.5, and therefore, we should
not be passing it on older versions of EGL.
2021-08-19 21:28:56 +10:00
Quantum
429620c48b [client] egl: dynamically import glBufferStorageEXT
On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Quantum
5a906131eb [all] cmake: tell users to clone submodules when they haven't
This gives users a command to run that will automagically fix the submodule
situation, and should reduce the amount of support requests.
2021-08-19 21:28:36 +10:00
Quantum
1021c9ce92 [client] x11: implement keyboard modifiers 2021-08-19 21:28:21 +10:00
Quantum
ce3f11fd40 [client] x11: implement keyboard typing 2021-08-19 21:28:21 +10:00
Quantum
bb91b41c64 [client] egl: look at 3x3 around the pixel instead of 4x4
Using 4x4 means that some pixels will be outside of the lanczos window. The
ideal lanczos function should in fact be zero in those areas, so we shouldn't
waste time processing those pixels.

I can't notice any difference in the results.
2021-08-19 15:52:44 +10:00
Quantum
520460669c [client] egl: set gl_Position.z in cursor vertex shader 2021-08-19 12:24:55 +10:00
Quantum
1c7d14169e [client] kb: rename key code arrays from xfree86_* to linux_*
We are using Linux key codes defined in input-event-codes.h, not XFree86
stuff.
2021-08-17 19:08:07 +10:00
Quantum
ccda264648 [common] windebug: pass FORMAT_MESSAGE_IGNORE_INSERTS to FormatMessage
This avoids problems when the error message we are told to format contains
inserts like %1.

See https://devblogs.microsoft.com/oldnewthing/20071128-00/?p=24353 for
details (or for fun).
2021-08-17 19:07:41 +10:00
Quantum
2ff32b230e [client] cmake: don't install cimgui.a into CMAKE_INSTALL_PREFIX 2021-08-16 20:02:43 +10:00
Quantum
2dbd4f168e [all] cmake: provide an uninstall target 2021-08-16 19:56:37 +10:00
Quantum
4ecf749f7e [host] remove all casts around malloc 2021-08-16 16:26:58 +10:00
Quantum
2de9e3e9be [common] remove all casts around malloc 2021-08-16 16:26:58 +10:00
Quantum
81c38e825c [client] remove all casts around malloc
The cast is unnecessary in C and should be removed to avoid clutter.
2021-08-16 16:26:58 +10:00
Quantum
fd4a4114e6 [client] egl: pad areas of the desktop repainted to cover overlays
We pad the screen coordinates and then convert to desktop coordinates,
so that the padding will always be a pixel wide on screen.
2021-08-16 16:26:18 +10:00
Quantum
cdda89cef7 [host] use correct argument order for calloc 2021-08-16 16:25:59 +10:00
Quantum
104141eec1 [client] use correct argument order for calloc 2021-08-16 16:25:59 +10:00
Quantum
4d907cecab [common] use correct argument order for calloc
The signature for calloc is void *calloc(size_t num, size_t size), where num
is the number of elements to allocate, and size is the size. Therefore, to
allocate a single struct, we should pass 1 for num and the size of the struct
as size.

In some places, we use the opposite order, and we should flip it.
2021-08-16 16:25:59 +10:00
Quantum
b7d3bbbd82 [client] egl: use standard-compliant way of EGL detection
According to the documentation for eglQueryString:

> EGL_BAD_DISPLAY is generated if display is not an EGL display connection,
> unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS.

Therefore, we should check EGL by doing:

    eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS)

Indeed, the old way of eglQueryString(EGL_NO_DISPLAY, EGL_VERSION) works on
libglvnd but not using mesa's libEGL.so directly.

Also added a warning to make it more obvious that EGL is not available.
2021-08-16 16:25:48 +10:00