Commit Graph

1033 Commits

Author SHA1 Message Date
Quantum
89bdaec95a [client] opengl: support scaled UI for high DPI displays 2021-02-21 19:06:53 +11:00
Quantum
3ec73e2444 [client] egl: support scaled UI for high DPI displays 2021-02-21 19:06:53 +11:00
Quantum
447aedc9a3 [client] wayland: pass scale factor information to renderer 2021-02-21 19:06:53 +11:00
Quantum
b35e19fc27 [client] renderer: add interface for high DPI rendering 2021-02-21 19:06:53 +11:00
Quantum
6b26089353 [client] wayland: keep track of wl_output scale information
This will later be used to control the size of the underlying EGL buffers
in order to handle high DPI.
2021-02-21 19:06:53 +11:00
Quantum
e46cadb211 [client] egl: generate header file with #define for desktop shader
Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
2021-02-21 14:20:41 +11:00
Quantum
ba6f26393f [client] egl: add framework for multiple scaling algorithms
This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.

We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.

The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.

Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
2021-02-21 14:20:41 +11:00
Quantum
39a09ca565 [client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Quantum
5649d1ad95 [client] wayland: split Wayland display server into modules
The Wayland display server is getting unwieldy due to the sheer size.
To make it easier to edit in the future, I split it into many components
based on logical boundaries.
2021-02-21 10:31:49 +11:00
Quantum
1ba1108099 [client] wayland: add option to enable cursor warp
This is enabled on default. Specify wayland:warpSupport=no to disable it,
which may be useful on certain compositors that do not warp when the
pointer is confined.
2021-02-21 10:31:49 +11:00
Quantum
9b688909b0 [client] wayland: support LG_DS_WARP_SURFACE
This commit implements support for LG_DS_WARP_SURFACE, as well as a warp
routine based on cursor confines.

This may not necessarily work for all compositors. As such, the old cursor
routines are still kept, and used when wm.warpSupport is set to false.
2021-02-21 10:31:49 +11:00
Quantum
270631f1b9 [client] ds: add surface-only warp variant
This commit converts the output of ds->getProp(LG_DS_WARP_SUPPORT) to
an enum containing three items:

* LG_DS_WARP_NONE: warp is not supported at all
* LG_DS_WARP_SURFACE: warp is possible, but only inside the window
* LG_DS_WARP_SCREEN: warp is possible anywhere on the screen

LG_DS_WARP_NONE corresponds to the old false return value, and
LG_DS_WARP_SCREEN corresponds to the old true return value.

LG_DS_WARP_SURFACE is designed for Wayland, where warping is possible,
but only in our window. In this case, since we cannot warp outside
the window, we can warp the cursor to the edge when we attempt to exit.
If the cursor leaves, the normal leave routine gets called, and the
cursor disappears. If the cursor does not end up leaving, we grab it
again.
2021-02-21 10:31:49 +11:00
Tudor Brindus
1a407a67b1 [client] input: add releaseKeysOnFocusLoss option
This makes dealing with window manager shortcuts that overlap with guest
keys more pleasant, while retaining the previous functionality for users
who prefer it.

For instance, previously, using Alt+Tab (or $mod as Alt in i3/sway
movement commands) would result in the guest retaining Alt as pressed.

When the guest regained focus, it would continue thinking Alt is
pressed, leading to accidentally triggering obscure shortcuts. One had
to remember to press Alt again to "unstick" things, which was
suboptimal.
2021-02-21 10:31:49 +11:00
Quantum
98a327e99e [client] wayland: make clipboard writes asynchronous
This allows multiple Wayland clients to stream data from looking glass
without blocking the looking glass main thread.
2021-02-21 10:31:49 +11:00
Quantum
800f063a1d [client] wayland: make clipboard read async
This allows reading from the clipboard without blocking the UI thread.
2021-02-21 10:31:49 +11:00
Quantum
e01666b6ad [client] wayland: implement epoll registration mechanism
This will be used to register async clipboard I/O callbacks later.
2021-02-21 10:31:49 +11:00
Quantum
30a888711b [client] egl: force DMA copy into texture in on_frame
This commit forces the DMA'd memory to be copied into the texture in
the EGL on_frame handler. This avoids tearing when the LG host inevitably
updates the underlying memory. We need an additional copy inside the GPU,
but this is cheap compared to copying from system memory.

We could have used logic to lock the memory buffer, but that would require
performing DMA on every frame, which wastes memory bandwidth. This
manifests as reduced frame rate when moving the mouse compared to the
non-DMA implementation.

We also keep multiple EGLImages, one for each DMA fd, to avoid issues
with the OpenGL driver.
2021-02-21 10:31:48 +11:00
Quantum
a450e0f8f5 [client] wayland: better self-copy detection
This new implementation uses a special mimetype to tag data copied from
the guest, instead of using flags. This should make it easier to
implement asynchronous transfers in the future. Also, it's simpler to
understand and less error-prone.

The pid is included in the mimetype in order to distinguish between
different instances of looking glass: you might want to copy between
two different VMs, for example.
2021-02-21 10:31:48 +11:00
Quantum
0c9ecdfcb5 [client] wm: optionally disable screensaver when requested in guest
This commit adds a new option, win:autoScreensaver, which when set to yes,
automatically disables the screensaver when requested by an application
running in the guest, and enables it when the application no longer wants
it disabled.

This is useful when doing media playback in the guest.
2021-02-21 10:31:48 +11:00
Quantum
cc2104c699 [client] wayland: cleanup surface and display
These used to be owned by SDL and can't be cleaned up. This has since
changed.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
c6af5be1dc [client] app: always track the mouse button state
This change fixes a bug on re-grab of the cursor if window focus was
lost while a mouse button was held.
2021-02-21 10:31:48 +11:00
Quantum
06f6a96b56 [client] spice: fix input:grabKeyboardOnFocus
It appears that the keyboard should only be grabbed if the client is
focused and the cursor is in the view. However, the relevant logic was
missing from core_setCursorInView, and the keyboard was never actually
grabbed.

This commit adds the call to g_state.ds->grabKeyboard(), allowing grabbing
to work.
2021-02-21 10:31:48 +11:00
Quantum
89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00
Quantum
b45f7a6733 [client] egl: fix race condition in help overlay
egl_help_set_text and egl_help_render were both accessing bmp->help from
different threads. This creates a race condition in which if the help text
is quickly toggled on and off, it stays on.

This has been fixed with an atomic exchange.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
1d99c821eb [client] egl: decrease the font size for the help text 2021-02-21 10:31:48 +11:00
Quantum
2993f7ae7d [client] egl: create 24-bit colour context
This should prevent the looking-glass-client window from having an alpha
channel. On Wayland, the alpha channel is used to compose the window onto
the desktop, so the wallpaper would bleed through unless set to complete
opaque.

We worked around this by using constant alpha for rendering, but it was
not sustainable. Instead, we should just ask for 24-bit context.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
5454053d96 [client] x11: set the window class name 2021-02-21 10:31:48 +11:00
Geoffrey McRae
17d423db06 [client] x11: handle window deletion properly 2021-02-21 10:31:48 +11:00
Quantum
5ac53362a3 [client] renderer/egl: implement support for rendering help text
The help text is rendered in the bottom left corner on a semi-transparent
background, very similar to how the FPS text is rendered.
2021-02-21 10:31:48 +11:00
Quantum
17b0e2cb22 [client] fonts: support rendering multiline text with SDL 2021-02-21 10:31:48 +11:00
Quantum
96dc8c602c [client] keybind: display help overlay while ScrollLock is held
This overlay will show the list of keybindings.
2021-02-21 10:31:48 +11:00
Quantum
ead8069dae [client] keybind: add descriptions for all keybindings 2021-02-21 10:31:48 +11:00
Quantum
4e765b063a [client] kb: add display names for all supported keys 2021-02-21 10:31:48 +11:00
Quantum
5dce97264b [client] renderers: add on_help to renderer interface
This will be used to tell a render to display a help message.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
a00a6429d3 [client] app: fix spelling error 2021-02-21 10:31:48 +11:00
Geoffrey McRae
aafdec02df [client] wayland: fix mouse code post refactor 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4e1c0cc0d0 [client] ds: refactor app and cursor state into app.c and core.c 2021-02-21 10:31:48 +11:00
Geoffrey McRae
33fed48277 [client] app: fix broken mouse sensitivity 2021-02-21 10:31:48 +11:00
Quantum
b0f9d2f713 [client] spice/wayland: improve cursor tracking logic
One of the major issues with the old tracking code is a data race
between the cursor thread updating g_cursor.guest and the
app_handleMouseBasic function. Specifically, the latter may have
sent mouse input via spice that has not been processed by the guest
and updated g_cursor.guest, but the guest may overwrite g_cursor.guest
to a previous state before the input is processed. This causes some
movements to be doubled. Eventually, the cursor positions will
synchronize, but this nevertheless causes a lot of jitter.

In this commit, we introduce a new field g_cursor.projected, which
is unambiguously the position of the cursor after taking into account
all the input already sent via spice. This is synced up to the guest
cursor upon entering the window and when the host restarts. Afterwards,
all mouse movements will be based on this position. This eliminates
all cursor jitter as far as I could tell.

Also, the cursor is now synced to the host position when exiting
capture mode.

A downside of this commit is that if the 1:1 movement patch is not
correctly applied, the cursor position would be wildly off instead
of simply jittering, but that is an unsupported configuration and
should not matter.

Also unsupported is when an application in guest moves the cursor
programmatically and bypassing spice. When using those applications,
capture mode must be on. Before this commit, we try to move the guest
cursor back to where it should be, but it's inherently fragile and
may lead to scenarios such as wild movements in first-person shooters.
2021-02-21 10:31:48 +11:00
Quantum
543d660ccc [client] wayland: check for the Wayland platform extension
We used to test for the EGL_KHR_platform_base and EGL_EXT_platform_base,
but those only really signal the availability of eglGetPlatformDisplay(EXT)
functions, not whether the constant EGL_PLATFORM_WAYLAND_KHR or
EGL_PLATFORM_WAYLAND_EXT is accepted by their respective functions.

Instead, we switch to test for the extensions that tells us whether the
Wayland platform is supported.
2021-02-21 10:31:48 +11:00
Quantum
ecebcc4c35 [client] opengl: make ds functions optional
Using a macro ENABLE_OPENGL just like ENABLE_EGL to optionally remove
OpenGL implementation code. This is mostly because on Wayland it's just
a rehash of the EGL code (as EGL is the only way to create OpenGL
contexts on Wayland).
2021-02-21 10:31:48 +11:00
Quantum
af2dafbdac [client] wayland: add ability to create OpenGL contexts
This should allow the OpenGL backend to work.
2021-02-21 10:31:48 +11:00
Quantum
a56e363e39 [client] wayland: add stubs for OpenGL functions
This allows the client to run on Wayland, even though OpenGL doesn't work.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
06af101bf9 [client] x11: properly handle window destruction and fullscreen support 2021-02-21 10:31:48 +11:00
Geoffrey McRae
973806dd9c [client] opengl: implement & fix opengl support 2021-02-21 10:31:48 +11:00
Geoffrey McRae
740dad943b [client] x11: cleanup on failure to initialize 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4dfe4b8e2b [client] allow renderers to pass back if they need an OpenGL context 2021-02-21 10:31:48 +11:00
Geoffrey McRae
cc521eab90 [client] app: fix reversed ds init logic 2021-02-21 10:31:48 +11:00
Geoffrey McRae
7d2c9ec447 [client] app: don't call ds->free if the ds was not initialized 2021-02-21 10:31:48 +11:00
Geoffrey McRae
8919d2718f [client] egl: fix building without EGL support 2021-02-21 10:31:48 +11:00
Tudor Brindus
cf3e816603 [client] probe Wayland backend first
`$DISPLAY` will be set even in a Wayland session, which causes LG to
initialize itself under Xwayland unless it is explicitly compiled with
`-DENABLE_X11=OFF`.

We could add a Wayland check within the X11 backend, but reordering the
code-generated array seems like a better solution.
2021-02-21 10:31:48 +11:00
Quantum
b8bf980a29 [client] wayland: decorate window unless borderless is requested
Show server-side decoration with the xdg_decoration protocol unless
win:borderless=yes.
2021-02-21 10:31:48 +11:00
Quantum
5dad69675b [client] wayland: respect request to maximize window
Request the compositor to maximize the window if win:maximize=yes.
2021-02-21 10:31:48 +11:00
Quantum
d0d1b31c10 [client] wayland: add handling for close event
When the xdg_toplevel receives a close event, call app_handleCloseEvent.
2021-02-21 10:31:48 +11:00
Quantum
6206d5dec4 [client] wayland: implement full screen handling
Implement waylandSetFullscreen and waylandGetFullscreen.
2021-02-21 10:31:48 +11:00
Quantum
265370b0f5 [client] wayland: implement cursor handling
This commit adds code to load the looking glass cursor and display it
when needed. Otherwise, the cursor is hidden.
2021-02-21 10:31:48 +11:00
Quantum
081d76268a [client] wayland: handle mouse/keyboard enter events
This allows mouse and keyboard input to work again on Wayland.
2021-02-21 10:31:48 +11:00
Quantum
8559b354ae [client] egl: always render desktop texture as opaque
We ask for 32-bit colour buffer when creating the EGL context. On Wayland,
this sometimes give contexts with alpha channels, resulting in unwanted
transparency. So we clear the alpha channel in the desktop shader.

We also switch to using constant alpha for blending the splash, which
avoids more alpha issues.
2021-02-21 10:31:48 +11:00
Quantum
9f0b99dac0 [client] wayland: implement window creation for egl
This commit implements window creation and resize logic, allowing the desktop
to be drawn.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
f4c1927f56 [client] ds: added new getFullscreen operation
As the window manager may change our mode to full screen without our
request we must ask the ds backend for the current state when we want to
toggle the mode.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
cfa9171465 [client] x11: don't report borders if in fullscreen mode 2021-02-21 10:31:48 +11:00
Geoffrey McRae
2eac3dcb56 [client] x11: implemented missing functionallity 2021-02-21 10:31:48 +11:00
Geoffrey McRae
2d1e3c8022 [client] ds: validate the ds before attempting to use it 2021-02-21 10:31:48 +11:00
Geoffrey McRae
f8ac860fde [client] app: rearrange code to reflect the header 2021-02-21 10:31:48 +11:00
Geoffrey McRae
6f4a116942 [client] ds: re-order as SDL is now the fallback 2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4 [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
Geoffrey McRae
7ff5da4d62 [client] refactor keybinds out of main.c 2021-02-21 10:31:48 +11:00
Geoffrey McRae
37b3a26b9c [client] all: refactor keybind code & functions 2021-02-21 10:31:48 +11:00
Geoffrey McRae
e18f7d3365 [client] app: replace old SDL_Scancode with int 2021-02-21 10:31:48 +11:00
Geoffrey McRae
3d03699cc8 [client] all: move keybind implementation into app.c/h 2021-02-21 10:31:48 +11:00
Geoffrey McRae
9674421ce4 [client] x11: fix double initialization of event members 2021-02-21 10:31:48 +11:00
Geoffrey McRae
dbb18a6ecb [client] x11/sdl: get the border dimensions from the backend 2021-02-21 10:31:48 +11:00
Geoffrey McRae
6b1e310343 [client] move remaining code in core.c into the SDL backend 2021-02-21 10:31:48 +11:00
Geoffrey McRae
bf583290a4 [client/common] restructure project in prep for full SDL removal 2021-02-21 10:31:46 +11:00
Geoffrey McRae
6f1c19b3b0 [all] improve backtrace and debugging support 2021-02-21 10:30:57 +11:00
Quantum
2973319bff [client] opengl: remove glu dependency
We only use gluOrtho2D, which is trivially replaced with glOrtho, and
gluErrorString which can be replaced with a small lookup table.
2021-02-20 12:44:32 +11:00
Quantum
ec921d7f39 [client] spice: correctly ungrab keyboard when grabKeyboardOnFocus=no
When input:grabKeyboardOnFocus=no, exiting capture mode should ungrab
the keyboard. Otherwise, focusing the window doesn't grab the keyboard,
but toggling capture mode would leave the keyboard stuck in a grabbed
state until defocused.
2021-02-09 20:06:27 +11:00
Tudor Brindus
637a7625d2 [client] wayland: allow EGL/OpenGL vsync to be set to on
This effectively reverts 4bceaf5.

Upstream ticket: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4180

Commit 941c651 makes working around the hang in LG itself not as
annoying as before.

In the future, we can bypass this entire issue by implementing our own
swapchain and listening to frame callbacks ourselves.
2021-02-09 09:12:57 +11:00
Tudor Brindus
e6ebcec689 [client] spice: don't send zero deltas for Wayland input
While a compositor will never send us 0-delta motion events, they can
still end up as 0-deltas post-projection, consuming QEMU buffer space
for no reason.

This should help with mouse skipping issues.
2021-02-01 11:09:46 +11:00
Quantum
25e74301be [client] wayland: fix copying rich text into guest
Before this, copying rich text ends up with a lot of funky behaviour,
for example:
* copying text from Discord shows up as HTML unless pasted into a text
  editor first
* copying text from Firefox shows up as the single letter h

This commit fixes all the above issues.

Due to the change in logic, we now use the first text format offered
instead of the last, which is almost certainly the preferred form.
Doing this gets us proper Unicode support, or Unicode characters would
end up as escapes of the form \uXXXX (this is used in the fallback
forms for applications without UTF-8 support).
2021-01-30 16:55:57 +11:00
Geoffrey McRae
e951aaad2d [client] spice: fix errant keyboard grab/ungrab behaviour 2021-01-30 12:01:20 +11:00
Quantum
4fbaf18c89 [client] update host log file path 2021-01-29 15:56:01 +11:00
Geoffrey McRae
05f2305fa0 [client] correct error in variable name from last commit 2021-01-28 09:04:52 +11:00
Geoffrey McRae
b76fedeb67 [client] all: don't trigger cursor redraws if the cursor is not visible 2021-01-28 08:58:59 +11:00
Geoffrey McRae
9e96156912 [client] egl: use eglGetPlatformDisplay(EXT) if possible 2021-01-25 16:04:33 +11:00
Geoffrey McRae
837858c214 [client] prevent lgInit from resetting the run state
If the renderer fails to start it sets the run state to stopped, having
lgInit where it was causes this to be reset to running triggering
invalid usage of g_state.lgmp.
2021-01-25 15:25:52 +11:00
Tudor Brindus
941c651fad [client] unconditionally quit on second SIGINT
Under some circumstances, Looking Glass can hang when SIGINT'd, for
instance, if it's stuck waiting on spice I/O that won't complete because
the guest is misbehaving.

This commit provides an escape hatch for such cases, so one doesn't have
to reach for `kill -9 $(pidof looking-glass-client)`.
2021-01-25 09:39:35 +11:00
Geoffrey McRae
8caf951c41 [client] x11: don't attempt to grab the pointer on window resize 2021-01-25 09:25:01 +11:00
Geoffrey McRae
ef54e1be7f [client] x11: add error checking around XIGrabDevice 2021-01-25 06:52:23 +11:00
Geoffrey McRae
4c1893fe20 [all] fix numerous memory leaks at application shutdown 2021-01-24 21:47:53 +11:00
Geoffrey McRae
086f73721d [client] egl: remove accidental commit 2021-01-24 19:19:43 +11:00
Geoffrey McRae
202739c5be [client] egl: better debug output for EGL errors 2021-01-24 13:17:11 +11:00
Geoffrey McRae
88b15cb3fe [client] egl: nit, fix case of function name 2021-01-24 12:18:56 +11:00
Geoffrey McRae
6990d7f7e3 [client] egl: commit missed files for the last changeset 2021-01-24 12:16:39 +11:00
Geoffrey McRae
9941a4bb83 [client] egl: runtime detect support for glEGLImageTargetTexture2DOES 2021-01-24 12:06:10 +11:00
Quantum
908aa84599 [client] wayland: use acceleration in capture mode unless rawMouse
We are forced to use accelerated movement in regular mode as that is how the
host machine cursor moves and we want the cursors to line up (since Wayland
cannot do warps). To avoid a change in sensitivity when toggling capture
mode on/off, we should use accelerated deltas for capture mode as well,
unless the user explicitly asks for raw input with input:rawMouse.
2021-01-23 20:18:20 +11:00
Geoffrey McRae
185c7764ba [client] spice: always show the pointer if using input:captureOnly 2021-01-21 17:36:22 +11:00
Geoffrey McRae
4113294d30 [client] spice: fix failure to ungrab the kb with captureOnly 2021-01-21 17:32:44 +11:00
Geoffrey McRae
aa92a7a90d [client] app: fix error: ‘dataSize’ may be used uninitialized (take 2) 2021-01-21 17:25:53 +11:00
Geoffrey McRae
c83243f22c [client] app: fix error: ‘dataSize’ may be used uninitialized 2021-01-21 17:21:24 +11:00