Commit Graph

2226 Commits

Author SHA1 Message Date
Geoffrey McRae
6005006dd4 [client] dont show the pointer at launch unless it really should be 2021-01-19 06:00:59 +11:00
Geoffrey McRae
b2ac2980d5 [client] don't attempt to align to the guest with invalid pos data 2021-01-19 05:56:40 +11:00
Geoffrey McRae
1da24af6ee [client] mouse: do not warp the cursor if it's outside the window 2021-01-19 05:38:25 +11:00
Geoffrey McRae
16f88a5285 [client] x11: don't care if SDL has XInput support anymore
As the X11 code is all self contained now and can be disabled at
configure time there is no longer any need to check if SDL has X11
XInput support.
2021-01-19 05:30:25 +11:00
Geoffrey McRae
85ee6737d5 [client] x11: implement keyboard event handing via xinput 2021-01-19 05:01:19 +11:00
Geoffrey McRae
dfe327301d [client] spice: do not allow the inView to be set if mouse buttons held
When using the meta resize feautre the cursor is over the client window,
and as such the application continues to receive motion events. This
causes the window size to spaz out.
2021-01-19 04:40:31 +11:00
Geoffrey McRae
b92e547d91 [client] egl: force the use of nearest if needed
As the screen output rotation can be changed on the fly, if it has been
rotated to 90 or 270 the nearest flag will be incorrect, so we perform
this check here and override the provided value.
2021-01-19 04:26:59 +11:00
Geoffrey McRae
083deff489 [client] add keybind <ScrollLock+R> to rotate the display at runtime 2021-01-19 03:49:09 +11:00
Geoffrey McRae
0451ec237e [client] spice: add not subtract to the rotation 2021-01-19 03:44:36 +11:00
Geoffrey McRae
d2458ff5d3 [client] retain backwards compatibillity for the capture keycode
This is an ugly hack for now that will get us over the line for Beta 3,
after which will need to be addressed and people will need to be
informed that their configured escape key will have changed.
2021-01-19 03:08:56 +11:00
Geoffrey McRae
8a1578230f [client] all: properly support guest rotation
If the guest has it's output rotated (ie, landscape) we must rotate and
translate the pointer draw location, as well as all the translations of
cursor coordinate spaces based on the rotation, along with any local
rotations that may also be applied.
2021-01-19 02:54:56 +11:00
Geoffrey McRae
733bbf5153 [client] app: rename up,right,down,left rotation to 0,90,180,270 2021-01-19 02:53:47 +11:00
Quantum
ff1dc32efe [client] spice/wayland: fix capture mode relative movement
It appears that Wayland pointer motion handlers are called even when relative
mouse mode is enabled. The events they generate break first-person games.
This commit disables those handlers when relative mouse is enabled.
2021-01-19 02:50:24 +11:00
Tudor Brindus
3935acf8a5 [client] add a SDL2 to uapi scancode table 2021-01-19 02:49:51 +11:00
Tudor Brindus
04908c3290 [client] add a uapi to PS/2 scancode table
This table was codegen'd from uapi/linux/input-event-codes.h and SDL's
events/scancodes_linux.h.
2021-01-19 02:49:51 +11:00
Tudor Brindus
7ae487057f [client] wayland: implement key handling 2021-01-19 02:49:51 +11:00
Tudor Brindus
1f943fbbab [client] use uapi keybindings internally
This commit moves SDL to uapi mapping to the SDL backend.
2021-01-19 02:49:51 +11:00
Tudor Brindus
36b70779b9 [client] app: move SDL key event handling out of main.c 2021-01-19 02:49:51 +11:00
Tudor Brindus
7c9b273f70 [client] app: add and expose app_handleKeyPress and app_handleKeyRelease 2021-01-19 02:49:51 +11:00
Geoffrey McRae
cac454d9cf [host] dxgi: reverse the rotation angle.
This is undocumented however testing yields that DXGI DD reports the
inverse rotation. Research shows that this is because of a difference in
coordiate spaces.

Ref: https://docs.microsoft.com/en-us/windows/uwp/gaming/supporting-screen-rotation-directx-and-cpp
2021-01-18 15:15:36 +11:00
Geoffrey McRae
7355c196ba [client] remove YUV420 support 2021-01-18 13:56:44 +11:00
Geoffrey McRae
14cc57071c [host] remove the remainder of the YUV420 support 2021-01-18 13:55:44 +11:00
Geoffrey McRae
f5587b6b6b [host] all: pass back the desktop rotation to the client 2021-01-18 13:53:29 +11:00
Tudor Brindus
842bb59955 [client] wayland: do not fall back on SDL for scroll events 2021-01-17 17:58:32 +11:00
Tudor Brindus
e7132f757e [client] wayland: do not fall back on SDL for button events 2021-01-17 17:03:24 +11:00
Quantum
d77da1ffc7 [client] wayland: clip desired guest cursor position
This avoids putting internal coordinates out of screen and causing cursor
spasms while dragging beyond the edge.
2021-01-17 16:31:33 +11:00
Geoffrey McRae
d22124519e [client] mouse: dont leave the window if any mouse buttons are held 2021-01-17 15:13:45 +11:00
Geoffrey McRae
bab7eba7f0 [client] x11: prevent default mouse button/wheel handling by SDL 2021-01-17 14:38:31 +11:00
Geoffrey McRae
41a0cfe516 [client] app: move SDL mouse event handling out of main.c 2021-01-17 14:28:50 +11:00
Geoffrey McRae
a1069ddffa [client] x11: use XInput for button events if possible 2021-01-17 14:24:42 +11:00
Geoffrey McRae
e106f2096b [client] app: add and expose new app_handleButtonPress/Release methods 2021-01-17 14:23:51 +11:00
Geoffrey McRae
570abeda52 [client] app: move SDL window event handing out of main.c 2021-01-17 13:42:52 +11:00
Geoffrey McRae
31c42e3676 [client] app: add new app_handleCloseEvent for displayserver backends 2021-01-17 13:42:52 +11:00
Geoffrey McRae
89a6686349 [client] app: always call the default eventFilter for unhandled events
This change allows much of the SDL code to be moved into the SDL
displayserver implementation.
2021-01-17 13:42:52 +11:00
Geoffrey McRae
076ed1180f [client] app: expose app_handleFocusEvent to displayservers 2021-01-17 13:42:52 +11:00
Quantum
95e1b48f83 [host] windows: make mousehook.c work on secure desktop
Basically, this creates a separate thread for the mouse events, and this
thread detects that the desktop has changed (say to the secure desktop),
and unhooks, switches to the new desktop, and then rehooks.

This allows the cursor location to be updated while using NvFBC on secure
desktop and the login screen.
2021-01-17 13:23:29 +11:00
Geoffrey McRae
e23d536af5 [client] mouse: correct issues with cursor alignment on enter/exit/focus 2021-01-17 12:53:55 +11:00
Geoffrey McRae
76182bbeb8 [client] mouse: do not send mouse updates to the guest if not focused 2021-01-17 10:44:30 +11:00
Tudor Brindus
f86800cc3a [client] mouse: process mouse up event even if not in view
Unless the corresponding mouse down event was on our surface, we should
not be receiving the mouse up.

This is always the case on Wayland. On some other platforms,
SDL_CaptureMouse can be used to obtain input that happens outside the
Looking Glass surface, but Looking Glass does not make use of that
function.

We may want to process a mouse up if the corresponding mouse down
initiated a drag (e.g., of a window) that was released slightly outside
of the Looking Glass surface. Previously, Looking Glass would ignore the
mouse up, and the guest would be confused into thinking the button had
never been released, not ending the drag.
2021-01-17 10:39:13 +11:00
Tudor Brindus
c69b86ab6e [client] mouse: remove erroneous guard for setCursorInView
This seems like a leftover from ef678ba, but the guard already exists in
setCursorInView itself.
2021-01-17 10:37:54 +11:00
Tudor Brindus
f1033fa4bb [client] rename warpMouse to warpPointer
This is more truthful in what it does; the pointer may be backed by a
non-mouse device.
2021-01-17 10:19:22 +11:00
Tudor Brindus
d926319230 [client] wayland: be explicit about lack of warp support
Falling back on SDL is misleading, since SDL will bail out as well.
2021-01-17 10:19:22 +11:00
Tudor Brindus
56c80a15e6 [client] wayland: gracefully degrade when protocols are unsupported
zwp_relative_pointer_manager_v1 and zwp_pointer_constraints_v1 are
supported by GNOME/KDE/sway (and most other compositors), but they are
not a required part of the protocol.

Some users also run software in one-off nested compositors like cage[0]
for an extra layer of isolation; cage, at least, does not support
pointer captures.

This commit makes Looking Glass warn when an optional protocol is
unsupported, and fail if a required one is missing. Pointer grab paths
have a new guard against the aforementioned protocols being missing.

[0]: https://github.com/Hjdskes/cage
2021-01-17 10:19:22 +11:00
Geoffrey McRae
2a69a19dbd [client] mouse: don't smooth large cursor jumps (ie, warp to align) 2021-01-17 03:12:02 +11:00
Quantum
fe835b98d5 [host] windows: sleep for 1 second instead of 1 millisecond
This is definitely supposed to sleep for 1 second.
1 ms is basically no throttling.
2021-01-17 02:58:27 +11:00
Quantum
c5c43d99f3 [host] windows: allow capture of login screen
WTSGetActiveConsoleSessionId will return a session even if it's not logged in,
unlike our old GetInteractiveSessionID function. Launching looking glass on
such a console session will allow the login screen to be captured.

Note that WTSGetActiveConsoleSessionId() will return 0xFFFFFFFF if there are
no sessions attached.
2021-01-17 02:56:29 +11:00
Geoffrey McRae
2738e822a4 [client] egl: remove external dependency on libdrm 2021-01-16 22:11:15 +11:00
Quantum
078a151e4f [client] wayland: update absolute mouse position
We are actually getting mouse events directly from Wayland instead of going
through SDL, so we call app_updateCursorPos in pointer motion handlers and
swallow the SDL event.

Also removed parameters for app_handleMouseBasic as it relies exclusively on
absolute positions provided by app_updateCursorPos. Wayland does not give
you relative movements at all unless grabbed and passing absolute movements
is semantically incorrect.

Note that when the cursor is grabbed, movements are handled entirely through
relativePointerMotionHandler in wayland.c and does not go through
app_handleMouseBasic at all.
2021-01-16 21:40:24 +11:00
Geoffrey McRae
0690eacc9b [client] mouse: prevent processing out of capture mode with invalid data
If the guest cursor state & position is unknown we can not rely on the
information to detect edge crossings. As such only allow cursor input if
LG is operating in capture mode.
2021-01-16 21:37:43 +11:00
Geoffrey McRae
165c2c3566 [client] mouse: grab the pointer when entering capture mode if needed
If the platform doesn't support warp then the move handler will never
grab the pointer, as such we need to unconditionally grab it in
`setGrabQuiet`
2021-01-16 21:32:38 +11:00