Commit Graph

2488 Commits

Author SHA1 Message Date
Quantum
3b751a2017 [client] egl: perform full copy for framebuffer textures after resize
This prevents the code from using damage rectangles that are no longer on the
screen, causing an out-of-bounds write.
2021-08-10 13:42:25 +10:00
Geoffrey McRae
230ce81eb8 [client] egl: allocate space for the initial texture dimensions
This fixes a buffer overrun when writing to the dimensions array
2021-08-10 09:41:56 +10:00
Geoffrey McRae
e707f9d933 [client] egl: enable ffxCAS if disabled and the sharpness is changed 2021-08-10 07:56:24 +10:00
Geoffrey McRae
64ed383128 [client] egl: re-process the texture and invalidate if a setting changed 2021-08-10 07:51:23 +10:00
Quantum
685499a0e0 [client] egl: prefer gawk and mawk when building shaders
We'd rather use known versions of awk if possible for ease of troubleshooting.
2021-08-10 06:17:38 +10:00
Quantum
705250f23d [client] egl: correct assign to gl_Position in basic.vert
gl_Position is expected to be using homogeneous coordinates, which requires
w to be a coordinate scale factor, usually 1.0. z should also be set in order
for depth to be well-defined. Therefore, we should set gl_Position.zw to
vec2(0.0, 1.0).
2021-08-10 06:10:42 +10:00
Quantum
eb680086ef [client] egl: correctly use flexible array members for BindData
Array size of 0 is a gcc extension, the standard C is not declaring a size.
2021-08-10 06:10:42 +10:00
Geoffrey McRae
58964ce317 [client] cmake: replace - with _ too 2021-08-10 02:35:16 +10:00
Geoffrey McRae
1128eb0e84 [client] x11: don't hang when there are no message pending 2021-08-10 01:47:03 +10:00
Geoffrey McRae
e41cbf5f32 [common] option: option_get_float should return a float 2021-08-10 01:36:12 +10:00
Geoffrey McRae
f2b8ff9e8d [client] app: make overlay mode more transparent 2021-08-10 01:15:31 +10:00
Geoffrey McRae
cc3494437a [client] egl: add ffx cas configuration options 2021-08-10 01:10:08 +10:00
Geoffrey McRae
88eada3494 [common] option: add support for float option types 2021-08-10 01:09:40 +10:00
Geoffrey McRae
37faccd014 [client] egl: allow ffxCAS sharpness configuration 2021-08-10 00:54:54 +10:00
Geoffrey McRae
30e6a258ad [client] egl: cleanup pointer mess in egl_desktopInit 2021-08-10 00:48:41 +10:00
Geoffrey McRae
d24bc75519 [client] egl: added missing vertex shader file 2021-08-09 23:14:01 +10:00
Geoffrey McRae
92de467edc [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
Quantum
9b1d03fcfe [client] egl: implement #include for shaders with awk 2021-08-09 22:04:07 +10:00
Geoffrey McRae
4eda01949d [client] egl: give pp filters the dimensions of all prior textures 2021-08-09 22:02:07 +10:00
Geoffrey McRae
062d18d5fa [client] egl: don't allocate the texture ringbuffer unless needed 2021-08-09 18:28:52 +10:00
Geoffrey McRae
04a54598b3 [client] egl: set a default scale for textures without filters 2021-08-09 18:27:10 +10:00
Geoffrey McRae
79dcc6d4f1 Revert "[client] egl: set a default scale for textures without filters"
This reverts commit 57a74c156b.
Pushed a ton of changes that should not have been pushed
2021-08-09 18:26:30 +10:00
Geoffrey McRae
57a74c156b [client] egl: set a default scale for textures without filters 2021-08-09 18:24:33 +10:00
Geoffrey McRae
6882e5c59f [client] egl: provide the texture scale to the desktop shader
If the texture has a post-processing filter that has scaled the texture,
the desktop fragment shader needs to know this if it's doing linear
scaling.
2021-08-09 18:22:28 +10:00
Geoffrey McRae
f7f8060447 [client] egl: allow setting an output scale for a post-process shader 2021-08-09 17:57:36 +10:00
Quantum
53461d7515 [client] egl: simplify desktop vertex shader
In GLSL, using the / operator on two vectors of the same size divides the
vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d).
2021-08-09 17:51:13 +10:00
Quantum
9b87f4ba5e [client] egl: cycle through multiple textures for dmabuf
This avoids race conditions in GL drivers when attempting to render and
call glEGLImageTargetTexture2DOES on the same texture.

Also, when using glEGLImageTargetTexture2DOES, we do not need to allocate
storage for textures.
2021-08-09 17:12:11 +10:00
Quantum
5e13549f74 [host] windows: use DEBUG_WINERROR for MsgWaitForMultipleObjects 2021-08-09 17:07:25 +10:00
Quantum
87a21f5f5e [host] windows: use DEBUG_WINERROR for CallNtPowerInformation
We need to use the function RtlNtStatusToDosError to convert NTSTATUS to
Windows error codes.
2021-08-09 17:07:25 +10:00
Quantum
9246e00163 [host] windows: use DEBUG_WINERROR for exit event opening code 2021-08-09 17:07:25 +10:00
Geoffrey McRae
1fd726eed7 [client] x11: be less sensitive to frame skips
External events like launching other applications can cause latency
spikes while X11 initializes the application, we should only start
adjusting our delay if we see excessive skips over a 1s period.
2021-08-09 15:51:01 +10:00
Geoffrey McRae
bc7e59c9d7 [client] x11: prevent present event loop underruns
Queue up and maintain a list of presentation timestamps to avoid spikes
caused by X11 event processing latency.
2021-08-09 15:24:12 +10:00
Geoffrey McRae
179eaef29d [client] x11: switch to epoll for event wait loop 2021-08-09 15:23:44 +10:00
Geoffrey McRae
f50ef4c23c [client] egl: remove includes from testing 2021-08-09 14:13:03 +10:00
Geoffrey McRae
86d6b67337 [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
Geoffrey McRae
30ad28ffd1 [common] CountedBuffer: cosmetics 2021-08-09 14:07:39 +10:00
Geoffrey McRae
69f6532b8d [common] ringbuffer: allow reverse iteration 2021-08-09 14:06:32 +10:00
Geoffrey McRae
91d1b8d2cd [client] egl: refactor egl_texture_free to use project naming standards 2021-08-08 17:52:13 +10:00
Geoffrey McRae
baf9661530 [client] egl: remove texture->ops indirection 2021-08-08 17:31:52 +10:00
Geoffrey McRae
2141046da9 [client] opengl: refactor to use project naming standards 2021-08-08 17:21:25 +10:00
Geoffrey McRae
266ad27998 [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
Geoffrey McRae
f4a925a750 [client] main: destroy and finish fontconfig usage
Fixes ASAN reported memory leak
2021-08-08 16:21:48 +10:00
Geoffrey McRae
30ed563504 [client] interface: refactor to use camlCase function names 2021-08-08 15:43:42 +10:00
Geoffrey McRae
d347b28481 [client] egl: implement free for texture frambuffer 2021-08-08 15:35:13 +10:00
Geoffrey McRae
f8ae291090 [client] interface: switch to using UPCAST for the renderer's data 2021-08-08 15:32:01 +10:00
Geoffrey McRae
45d1f27fb4 [client] interface: rename LG_Renderer to LG_RendererOps
Part of the standardisation of using the `Ops` suffix for all interfaces
2021-08-08 14:43:04 +10:00
Geoffrey McRae
1a8267d55a [client] interface: cleanup the renderer interface
Removes the silly typedefs and adds some basic documentation as to the
usage of each function.
2021-08-08 14:39:40 +10:00
Quantum
b822e255d8 [client] egl: attempt DMABUF import and fallback if it fails
This should deal with drivers not supporting our DMABUF without attempting
to identify the drivers and blacklist them.
2021-08-08 09:53:47 +10:00
Geoffrey McRae
037b76750a [client] egl: revert glsync changes
`process` and `bind` are called from the same thread in order, there is
no need for atomic usage here.

This reverts commit 3d7dbd6371.
This reverts commit b3db1ba10b.
2021-08-08 09:44:59 +10:00
Geoffrey McRae
e949f2f8d2 [client] egl: texture_framebuffer should call the stream init 2021-08-08 09:43:28 +10:00