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[client] egl: cleanup pointer mess in egl_desktopInit
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d24bc75519
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@ -119,20 +119,21 @@ static void setupFilters(EGL_Desktop * desktop)
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egl_textureAddFilter(desktop->texture, desktop->ffxCAS, 1.0f, false);
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}
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bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display,
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bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
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bool useDMA, int maxRects)
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{
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*desktop = (EGL_Desktop *)calloc(1, sizeof(EGL_Desktop));
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if (!*desktop)
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EGL_Desktop * desktop = (EGL_Desktop *)calloc(1, sizeof(EGL_Desktop));
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if (!desktop)
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{
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DEBUG_ERROR("Failed to malloc EGL_Desktop");
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return false;
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}
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*desktop_ = desktop;
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(*desktop)->egl = egl;
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(*desktop)->display = display;
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desktop->egl = egl;
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desktop->display = display;
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if (!egl_textureInit(egl, &(*desktop)->texture, display,
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if (!egl_textureInit(egl, &desktop->texture, display,
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useDMA ? EGL_TEXTYPE_DMABUF : EGL_TEXTYPE_FRAMEBUFFER, true))
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{
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DEBUG_ERROR("Failed to initialize the desktop texture");
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@ -140,7 +141,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display,
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}
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if (!egl_initDesktopShader(
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&(*desktop)->shader,
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&desktop->shader,
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b_shader_desktop_vert , b_shader_desktop_vert_size,
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b_shader_desktop_rgb_frag, b_shader_desktop_rgb_frag_size))
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{
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@ -148,33 +149,34 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display,
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return false;
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}
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if (!egl_desktopRectsInit(&(*desktop)->mesh, maxRects))
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if (!egl_desktopRectsInit(&desktop->mesh, maxRects))
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{
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DEBUG_ERROR("Failed to initialize the desktop mesh");
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return false;
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}
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(*desktop)->matrix = countedBufferNew(6 * sizeof(GLfloat));
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if (!(*desktop)->matrix)
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desktop->matrix = countedBufferNew(6 * sizeof(GLfloat));
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if (!desktop->matrix)
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{
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DEBUG_ERROR("Failed to allocate the desktop matrix buffer");
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return false;
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}
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app_registerKeybind(KEY_N, egl_desktop_toggle_nv, *desktop, "Toggle night vision mode");
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app_registerKeybind(KEY_N, egl_desktop_toggle_nv, desktop,
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"Toggle night vision mode");
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(*desktop)->nvMax = option_get_int("egl", "nvGainMax");
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(*desktop)->nvGain = option_get_int("egl", "nvGain" );
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(*desktop)->cbMode = option_get_int("egl", "cbMode" );
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(*desktop)->scaleAlgo = option_get_int("egl", "scale" );
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(*desktop)->useDMA = useDMA;
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desktop->nvMax = option_get_int("egl", "nvGainMax");
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desktop->nvGain = option_get_int("egl", "nvGain" );
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desktop->cbMode = option_get_int("egl", "cbMode" );
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desktop->scaleAlgo = option_get_int("egl", "scale" );
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desktop->useDMA = useDMA;
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egl_shaderInit(&(*desktop)->ffxCAS);
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egl_shaderCompile((*desktop)->ffxCAS,
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egl_shaderInit(&desktop->ffxCAS);
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egl_shaderCompile(desktop->ffxCAS,
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b_shader_basic_vert , b_shader_basic_vert_size,
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b_shader_ffx_cas_frag, b_shader_ffx_cas_frag_size);
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setupFilters(*desktop);
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setupFilters(desktop);
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return true;
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}
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