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[client] egl: allow setting an output scale for a post-process shader
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53461d7515
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@ -42,6 +42,9 @@ typedef struct RenderStep
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GLuint fb;
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GLuint tex;
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EGL_Shader * shader;
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float scale;
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unsigned int width, height;
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}
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RenderStep;
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@ -117,12 +120,15 @@ void egl_textureFree(EGL_Texture ** tex)
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bool setupRenderStep(EGL_Texture * this, RenderStep * step)
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{
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step->width = this->format.width * step->scale;
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step->height = this->format.height * step->scale;
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glBindTexture(GL_TEXTURE_2D, step->tex);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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this->format.intFormat,
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this->format.width,
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this->format.height,
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step->width,
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step->height,
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0,
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this->format.format,
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this->format.dataType,
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@ -292,7 +298,7 @@ enum EGL_TexStatus egl_textureBind(EGL_Texture * this)
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else
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glBindFramebuffer(GL_FRAMEBUFFER, step->fb);
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glViewport(0, 0, this->format.width, this->format.height);
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glViewport(0, 0, step->width, step->height);
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egl_shaderUse(step->shader);
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egl_modelRender(this->model);
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@ -319,7 +325,8 @@ enum EGL_TexStatus egl_textureBind(EGL_Texture * this)
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return EGL_TEX_STATUS_OK;
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}
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enum EGL_TexStatus egl_textureAddShader(EGL_Texture * this, EGL_Shader * shader)
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enum EGL_TexStatus egl_textureAddShader(EGL_Texture * this, EGL_Shader * shader,
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float outputScale)
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{
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if (!this->render)
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{
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@ -331,6 +338,7 @@ enum EGL_TexStatus egl_textureAddShader(EGL_Texture * this, EGL_Shader * shader)
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RenderStep * step = calloc(1, sizeof(*step));
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glGenTextures(1, &step->tex);
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step->shader = shader;
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step->scale = outputScale;
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if (this->formatValid)
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if (!setupRenderStep(this, step))
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@ -166,4 +166,5 @@ enum EGL_TexStatus egl_textureProcess(EGL_Texture * texture);
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enum EGL_TexStatus egl_textureBind(EGL_Texture * texture);
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enum EGL_TexStatus egl_textureAddShader(EGL_Texture * texture, EGL_Shader * shader);
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enum EGL_TexStatus egl_textureAddShader(EGL_Texture * texture,
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EGL_Shader * shader, float outputScale);
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