2021-06-06 01:26:18 +00:00
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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2018-09-23 05:48:44 +00:00
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#pragma once
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#include <stdbool.h>
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2018-12-12 05:39:04 +00:00
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#include "shader.h"
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2019-10-01 13:17:20 +00:00
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#include "common/framebuffer.h"
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2021-07-18 07:33:53 +00:00
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#include "common/types.h"
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2018-09-23 05:48:44 +00:00
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#include <GL/gl.h>
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2021-02-20 06:45:38 +00:00
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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2018-09-23 05:48:44 +00:00
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typedef struct EGL_Texture EGL_Texture;
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2018-09-23 10:45:20 +00:00
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enum EGL_PixelFormat
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{
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EGL_PF_RGBA,
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EGL_PF_BGRA,
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2018-12-04 10:23:28 +00:00
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EGL_PF_RGBA10,
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2020-10-11 08:22:31 +00:00
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EGL_PF_RGBA16F,
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2018-09-23 10:45:20 +00:00
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EGL_PF_YUV420
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};
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2019-06-12 12:36:00 +00:00
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enum EGL_TexStatus
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{
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EGL_TEX_STATUS_NOTREADY,
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EGL_TEX_STATUS_OK,
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EGL_TEX_STATUS_ERROR
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};
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2020-10-29 15:32:25 +00:00
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bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display);
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2018-09-23 05:48:44 +00:00
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void egl_texture_free(EGL_Texture ** tex);
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2020-10-29 15:32:25 +00:00
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bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA);
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2019-06-12 12:36:00 +00:00
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bool egl_texture_update (EGL_Texture * texture, const uint8_t * buffer);
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2020-01-13 08:30:49 +00:00
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bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame);
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2021-07-18 07:33:53 +00:00
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bool egl_texture_update_from_dma (EGL_Texture * texture, const FrameBuffer * frmame, const int dmaFd, const FrameDamageRect * rects, int rectsCount);
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2019-06-12 12:36:00 +00:00
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enum EGL_TexStatus egl_texture_process(EGL_Texture * texture);
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enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture);
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2020-05-22 07:47:19 +00:00
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int egl_texture_count (EGL_Texture * texture);
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