LookingGlass/client/renderers/EGL
Quantum a14de25661 [client] egl: only copy damaged areas when using dmabuf
This speeds up the copy significantly when the frame only has small
amount of damage.
2021-07-18 17:41:29 +10:00
..
shader [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
alert.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
alert.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
CMakeLists.txt [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
cursor.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
cursor.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
damage.c [client] egl: upload damage vertices with glBufferSubData 2021-07-18 15:55:27 +10:00
damage.h [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop.c [client] egl: only copy damaged areas when using dmabuf 2021-07-18 17:41:29 +10:00
desktop.h [client] egl: only copy damaged areas when using dmabuf 2021-07-18 17:41:29 +10:00
draw.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egl.c [client] egl: only copy damaged areas when using dmabuf 2021-07-18 17:41:29 +10:00
egldebug.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egldebug.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
fps.c [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
fps.h [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
help.c [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
help.h [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
model.c [client] egl: use vertex array objects in model.c 2021-07-18 11:58:47 +10:00
model.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
splash.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
splash.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
texture.c [client] egl: only copy damaged areas when using dmabuf 2021-07-18 17:41:29 +10:00
texture.h [client] egl: only copy damaged areas when using dmabuf 2021-07-18 17:41:29 +10:00