/** * Looking Glass * Copyright (C) 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include "shader.h" #include "common/framebuffer.h" #include "common/types.h" #include #include #include typedef struct EGL_Texture EGL_Texture; enum EGL_PixelFormat { EGL_PF_RGBA, EGL_PF_BGRA, EGL_PF_RGBA10, EGL_PF_RGBA16F, EGL_PF_YUV420 }; enum EGL_TexStatus { EGL_TEX_STATUS_NOTREADY, EGL_TEX_STATUS_OK, EGL_TEX_STATUS_ERROR }; bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display); void egl_texture_free(EGL_Texture ** tex); bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA); bool egl_texture_update (EGL_Texture * texture, const uint8_t * buffer); bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame); bool egl_texture_update_from_dma (EGL_Texture * texture, const FrameBuffer * frmame, const int dmaFd, const FrameDamageRect * rects, int rectsCount); enum EGL_TexStatus egl_texture_process(EGL_Texture * texture); enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture); int egl_texture_count (EGL_Texture * texture);