Files
DarkflameServer/dGame/dUtilities
Aaron Kimbrell 1113775741 fix: a seamless instance move keeps the player in scope, in place and without the white fade
The source no longer destroys the player's own ghost: losing it hid the character, and the target's construction
brought it back with the login effect (LWOGhostComponent::OnGhostReceiveDestruction, 0x00c99410,
LWOBaseRenderComponent::OnEnterScope, 0x00be2150). The target constructs the player to its own client without a
position and with world transition state 3. The client sends PlayerLoaded itself after that construction, so the
server only runs it when none came within 5 s, and PlayerReady (camera pitch reset) is not sent. A seamless arrival is
only expected for 30 s, so a later login gets LOAD_STATIC_ZONE.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 15:15:16 -06:00
..
2026-09-28 22:30:52 -05:00
2026-09-28 22:30:52 -05:00