mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-14 15:57:13 +00:00
The source no longer destroys the player's own ghost: losing it hid the character, and the target's construction brought it back with the login effect (LWOGhostComponent::OnGhostReceiveDestruction, 0x00c99410, LWOBaseRenderComponent::OnEnterScope, 0x00be2150). The target constructs the player to its own client without a position and with world transition state 3. The client sends PlayerLoaded itself after that construction, so the server only runs it when none came within 5 s, and PlayerReady (camera pitch reset) is not sent. A seamless arrival is only expected for 30 s, so a later login gets LOAD_STATIC_ZONE. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>