mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
29 lines
1022 B
C++
29 lines
1022 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDLootMatrix {
|
|
uint32_t LootTableIndex; //!< The Loot Table Index
|
|
uint32_t RarityTableIndex; //!< The Rarity Table Index
|
|
float percent; //!< The percent that this matrix is used?
|
|
uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop
|
|
uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
|
uint32_t flagID; //!< ???
|
|
UNUSED(std::string gate_version); //!< The Gate Version
|
|
};
|
|
|
|
typedef uint32_t LootMatrixIndex;
|
|
typedef std::vector<CDLootMatrix> LootMatrixEntries;
|
|
|
|
class CDLootMatrixTable : public CDTable<CDLootMatrixTable, std::unordered_map<LootMatrixIndex, LootMatrixEntries>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
// Gets a matrix by ID or inserts a blank one if none existed.
|
|
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
|
|
private:
|
|
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
|
|
};
|
|
|