DarkflameServer/dDatabase
jadebenn 0367c67c85
chore: move the pet minigame table loading logic out of petcomponent (#1551)
* move the pet minigame table loading logic out of petcomponent

* misc fixes

* actually, using paths is dumb here when they're already char strings. why bother? silly me.

* removed unga bunga reference-casting

* add back in puzzle not found error message

* pre-allocate unordered map and make getter const-correct

* Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-04-24 10:09:15 -05:00
..
CDClientDatabase chore: move the pet minigame table loading logic out of petcomponent (#1551) 2024-04-24 10:09:15 -05:00
GameDatabase fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
MigrationRunner.cpp fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
MigrationRunner.h fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00