DarkflameServer/dScripts/02_server/Map/General/PropertyDevice.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

26 lines
936 B
C++

#include "PropertyDevice.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "MissionComponent.h"
void PropertyDevice::OnStartup(Entity* self) {
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
if (zoneControl != nullptr) {
zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
}
}
void PropertyDevice::OnRebuildComplete(Entity* self, Entity* target) {
auto propertyOwnerID = self->GetNetworkVar<std::string>(m_PropertyOwnerVariable);
if (propertyOwnerID == std::to_string(LWOOBJID_EMPTY))
return;
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
if (missionComponent->GetMissionState(m_PropertyMissionID) == MissionState::MISSION_STATE_ACTIVE) {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 641, u"create", "callhome");
missionComponent->ForceProgress(m_PropertyMissionID, 1793, self->GetLOT());
}
}
}