DarkflameServer/dScripts/02_server/Map/AG
Daniel Seiler 554a9a6806
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
..
AgBugsprayer.cpp chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AgBugsprayer.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AgCagedBricksServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgCagedBricksServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgLaserSensorServer.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
AgLaserSensorServer.h refactor: removed hardcoded ag laser logic (#1079) 2023-05-13 18:21:17 -05:00
AgMonumentBirds.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentBirds.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgMonumentLaserServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentLaserServer.h refactor: removed hardcoded ag laser logic (#1079) 2023-05-13 18:21:17 -05:00
AgMonumentRaceCancel.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentRaceCancel.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgMonumentRaceGoal.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentRaceGoal.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
NpcAgCourseStarter.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
NpcAgCourseStarter.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NpcCowboyServer.cpp fix: Remove hard coded groups for spawners (#1454) 2024-02-11 00:38:21 -06:00
NpcCowboyServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcEpsilonServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcEpsilonServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcNjAssistantServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NpcNjAssistantServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcPirateServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NpcPirateServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcWispServer.cpp fix: Remove hard coded groups for spawners (#1454) 2024-02-11 00:38:21 -06:00
NpcWispServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
RemoveRentalGear.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
RemoveRentalGear.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00