DarkflameServer/dGame/dPropertyBehaviors
David Markowitz 5ff121612e use a cast
fix warning

remove pragma

we dont need this tbh
2024-12-14 17:55:41 -08:00
..
ControlBehaviorMessages use a cast 2024-12-14 17:55:41 -08:00
BehaviorStates.h Further implement Property Behavior parsing (#936) 2023-02-13 18:55:44 -08:00
BlockDefinition.cpp refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452) 2024-11-18 20:45:24 -06:00
BlockDefinition.h refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452) 2024-11-18 20:45:24 -06:00
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
ControlBehaviors.cpp refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452) 2024-11-18 20:45:24 -06:00
ControlBehaviors.h refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452) 2024-11-18 20:45:24 -06:00
PropertyBehavior.cpp Add loading from database 2024-05-18 03:36:29 -07:00
PropertyBehavior.h Add loading from database 2024-05-18 03:36:29 -07:00
State.cpp Add loading from database 2024-05-18 03:36:29 -07:00
State.h Add loading from database 2024-05-18 03:36:29 -07:00
Strip.cpp Add loading from database 2024-05-18 03:36:29 -07:00
Strip.h Add loading from database 2024-05-18 03:36:29 -07:00