Files
DarkflameServer/dGame/dComponents/Activity/ActivityComponent.cpp
Aaron Kimbrell d5723696f4 fix: adapt the transfers of a match, a rescue and a property reload to a failed transfer
The chat server passes the master server's answer for a match on to
the world servers as it is, and a world server tells each player of
the match that the map change failed. A player moved from the
dashboard and the players of a property that loads again are told the
same, and their characters stay in the zone they are in.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00

17 KiB