Commit Graph

2 Commits

Author SHA1 Message Date
Aaron Kimbrell
d5723696f4 fix: adapt the transfers of a match, a rescue and a property reload to a failed transfer
The chat server passes the master server's answer for a match on to
the world servers as it is, and a world server tells each player of
the match that the map change failed. A player moved from the
dashboard and the players of a property that loads again are told the
same, and their characters stay in the zone they are in.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00
Aaron Kimbrell
9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00