DarkflameServer/dScripts/ai/AG
David Markowitz c6087ce77a
perf: Loot memory savings (#1165)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Huge loot namespace rework

- Remove all excess memory usage
- do not cache components registry
- cache loot matrices on startup of the destroyable component
- convert loot singleton class to a namespace
- rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables)
- Memory usage reduced by 10%+ across the board

* cache rebuild matrix

* Database: move reading to own function

Also change name of cache to PascalCase

* Database: Move common function rading
2023-10-09 15:33:22 -05:00
..
ActSharkPlayerDeathTrigger.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ActSharkPlayerDeathTrigger.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgBusDoor.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgBusDoor.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgDarkSpiderling.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgDarkSpiderling.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgFans.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgFans.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgImagSmashable.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgImagSmashable.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgJetEffectServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgJetEffectServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgPicnicBlanket.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
AgPicnicBlanket.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgQbElevator.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgQbElevator.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgQbWall.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgQbWall.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgSalutingNpcs.cpp Remove inlines 2023-03-26 02:59:46 -07:00
AgSalutingNpcs.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgShipPlayerDeathTrigger.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgShipPlayerDeathTrigger.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgShipPlayerShockServer.cpp Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
AgShipPlayerShockServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgSpaceStuff.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgSpaceStuff.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgStagePlatforms.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgStagePlatforms.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgStromlingProperty.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
AgStromlingProperty.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgTurret.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgTurret.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00