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https://github.com/DarkflameUniverse/DarkflameServer.git
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c6087ce77a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading |
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.. | ||
02_server | ||
ai | ||
client | ||
EquipmentScripts | ||
EquipmentTriggers | ||
zone | ||
ActivityManager.cpp | ||
ActivityManager.h | ||
BaseConsoleTeleportServer.cpp | ||
BaseConsoleTeleportServer.h | ||
BasePropertyServer.cpp | ||
BasePropertyServer.h | ||
BaseRandomServer.cpp | ||
BaseRandomServer.h | ||
BaseSurvivalServer.cpp | ||
BaseSurvivalServer.h | ||
BaseWavesGenericEnemy.cpp | ||
BaseWavesGenericEnemy.h | ||
BaseWavesServer.cpp | ||
BaseWavesServer.h | ||
ChooseYourDestinationNsToNt.cpp | ||
ChooseYourDestinationNsToNt.h | ||
CMakeLists.txt | ||
CppScripts.cpp | ||
CppScripts.h | ||
Darkitect.cpp | ||
Darkitect.h | ||
NPCAddRemoveItem.cpp | ||
NPCAddRemoveItem.h | ||
NtFactionSpyServer.cpp | ||
NtFactionSpyServer.h | ||
ScriptComponent.cpp | ||
ScriptComponent.h | ||
ScriptedPowerupSpawner.cpp | ||
ScriptedPowerupSpawner.h | ||
SpawnPetBaseServer.cpp | ||
SpawnPetBaseServer.h |