DarkflameServer/dGame/dComponents
David Markowitz bf61ae8984 remove complex queries and move logic to dDatabase
remove unused code

Use correct id

fix arrows

use correct parameter

fix queries

Update Property.cpp

remove unused header

remove extra include
2024-11-17 19:36:02 -08:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
AchievementVendorComponent.cpp fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00
AchievementVendorComponent.h fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00
ActivityComponent.cpp chore: remove chat_internal and processes everything over chat connection (#1508) 2024-03-31 22:27:50 -05:00
ActivityComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BaseCombatAIComponent.cpp fix: use after free and uninitialized memory (#1603) 2024-05-30 23:53:03 -05:00
BaseCombatAIComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BouncerComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BouncerComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuffComponent.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
BuffComponent.h remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
BuildBorderComponent.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
BuildBorderComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
CharacterComponent.cpp remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
CharacterComponent.h remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
CMakeLists.txt Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
CollectibleComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
CollectibleComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
Component.cpp remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
Component.h remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
ControllablePhysicsComponent.cpp undo debug changes 2024-05-18 03:39:25 -07:00
ControllablePhysicsComponent.h remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
DestroyableComponent.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
DestroyableComponent.h remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
DonationVendorComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DonationVendorComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
GhostComponent.cpp chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
GhostComponent.h chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
HavokVehiclePhysicsComponent.cpp fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
HavokVehiclePhysicsComponent.h fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
InventoryComponent.cpp feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
InventoryComponent.h feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
ItemComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ItemComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LevelProgressionComponent.cpp remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
LevelProgressionComponent.h remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
LUPExhibitComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LUPExhibitComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MinigameComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MiniGameControlComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MiniGameControlComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MissionComponent.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
MissionComponent.h remove usage of xmldoc as a ptr (#1538) 2024-04-08 15:13:49 -05:00
MissionOfferComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
MissionOfferComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ModelComponent.cpp debug logs and spacing 2024-05-18 03:52:36 -07:00
ModelComponent.h preemptive include for windows 2024-05-18 04:16:07 -07:00
ModuleAssemblyComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ModuleAssemblyComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MovementAIComponent.cpp fix stewblaster stopping for non-players (#1521) 2024-03-30 08:17:56 -05:00
MovementAIComponent.h feat: Add MovingAI pathing for NPCs without combatAI (#1509) 2024-03-26 21:06:22 -05:00
MovingPlatformComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
MovingPlatformComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MultiZoneEntranceComponent.cpp fix #1194 (#1196) 2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PetComponent.cpp fix: PetComponent crashing due to nullptr access 2024-10-26 21:44:19 -07:00
PetComponent.h fix: PetComponent crashing due to nullptr access 2024-10-26 21:44:19 -07:00
PhantomPhysicsComponent.cpp feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
PhantomPhysicsComponent.h feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
PhysicsComponent.cpp feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
PhysicsComponent.h feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
PlayerForcedMovementComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessableComponent.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
PossessableComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessorComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessorComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PropertyComponent.h chore: Update render component and delete unused code (#1429) 2024-01-31 08:38:38 -06:00
PropertyEntranceComponent.cpp remove complex queries and move logic to dDatabase 2024-11-17 19:36:02 -08:00
PropertyEntranceComponent.h remove complex queries and move logic to dDatabase 2024-11-17 19:36:02 -08:00
PropertyManagementComponent.cpp debug logs and spacing 2024-05-18 03:52:36 -07:00
PropertyManagementComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PropertyVendorComponent.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
PropertyVendorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ProximityMonitorComponent.cpp chore: Remove dpEntity pointers from collision checking (#1529) 2024-04-05 00:52:26 -05:00
ProximityMonitorComponent.h chore: Remove dpEntity pointers from collision checking (#1529) 2024-04-05 00:52:26 -05:00
QuickBuildComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
QuickBuildComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RacingControlComponent.cpp feat: add millisecond tracking for racing (#1615) 2024-10-26 22:59:50 -05:00
RacingControlComponent.h feat: add millisecond tracking for racing (#1615) 2024-10-26 22:59:50 -05:00
RacingSoundTriggerComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RacingStatsComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RailActivatorComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
RailActivatorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RenderComponent.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
RenderComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.cpp feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
RigidbodyPhantomPhysicsComponent.h feat: Dragonmaw (#1562) 2024-05-10 09:22:26 -05:00
RocketLaunchpadControlComponent.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
RocketLaunchpadControlComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ScriptComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
ScriptComponent.h Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
ScriptedActivityComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ShootingGalleryComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ShootingGalleryComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SkillComponent.cpp busting out the multimap ig (#1602) 2024-05-31 13:46:18 -05:00
SkillComponent.h busting out the multimap ig (#1602) 2024-05-31 13:46:18 -05:00
SoundTriggerComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SoundTriggerComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SwitchComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SwitchComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TriggerComponent.cpp feat: add further MovementAI skeleton (#1499) 2024-03-08 19:29:01 -06:00
TriggerComponent.h feat: add further MovementAI skeleton (#1499) 2024-03-08 19:29:01 -06:00
VendorComponent.cpp fix stale reference (#1594) 2024-05-24 09:15:30 -05:00
VendorComponent.h fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00