DarkflameServer/dZoneManager/Zone.cpp
David Markowitz 36f7b8a928
remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld.
Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
2024-01-19 15:12:05 -06:00

476 lines
17 KiB
C++
Raw Blame History

#include "Zone.h"
#include "Level.h"
#include <fstream>
#include <sstream>
#include "Game.h"
#include "Logger.h"
#include "GeneralUtils.h"
#include "BinaryIO.h"
#include "LUTriggers.h"
#include "AssetManager.h"
#include "CDClientManager.h"
#include "CDZoneTableTable.h"
#include "Spawner.h"
#include "dZoneManager.h"
#include "dpWorld.h"
#include "eTriggerCommandType.h"
#include "eTriggerEventType.h"
#include "dNavMesh.h"
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
m_ZoneID(mapID, instanceID, cloneID) {
m_NumberOfObjectsLoaded = 0;
m_NumberOfSceneTransitionsLoaded = 0;
m_CheckSum = 0;
m_WorldID = 0;
m_SceneCount = 0;
}
Zone::~Zone() {
LOG("Destroying zone %i", m_ZoneID.GetMapID());
for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
if (it->second.level != nullptr) delete it->second.level;
}
}
void Zone::Initalize() {
LoadZoneIntoMemory();
LoadLevelsIntoMemory();
m_CheckSum = CalculateChecksum();
}
void Zone::LoadZoneIntoMemory() {
m_ZoneFilePath = GetFilePathForZoneID();
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
if (m_ZoneFilePath == "ERR") return;
auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
if (!file) {
LOG("Failed to load %s", m_ZoneFilePath.c_str());
throw std::runtime_error("Aborting Zone loading due to no Zone File.");
}
if (file) {
BinaryIO::BinaryRead(file, m_FileFormatVersion);
uint32_t mapRevision = 0;
if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
BinaryIO::BinaryRead(file, m_WorldID);
if (static_cast<LWOMAPID>(m_WorldID) != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
AddRevision(LWOSCENEID_INVALID, mapRevision);
if (m_FileFormatVersion >= Zone::FileFormatVersion::Beta) {
BinaryIO::BinaryRead(file, m_Spawnpoint);
BinaryIO::BinaryRead(file, m_SpawnpointRotation);
}
if (m_FileFormatVersion <= Zone::FileFormatVersion::LateAlpha) {
uint8_t sceneCount;
BinaryIO::BinaryRead(file, sceneCount);
m_SceneCount = sceneCount;
} else BinaryIO::BinaryRead(file, m_SceneCount);
for (uint32_t i = 0; i < m_SceneCount; ++i) {
LoadScene(file);
}
//Read generic zone info:
BinaryIO::ReadString<uint8_t>(file, m_ZonePath, BinaryIO::ReadType::String);
BinaryIO::ReadString<uint8_t>(file, m_ZoneRawPath, BinaryIO::ReadType::String);
BinaryIO::ReadString<uint8_t>(file, m_ZoneName, BinaryIO::ReadType::String);
BinaryIO::ReadString<uint8_t>(file, m_ZoneDesc, BinaryIO::ReadType::String);
if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
for (uint32_t i = 0; i < m_NumberOfSceneTransitionsLoaded; ++i) {
LoadSceneTransition(file);
}
}
if (m_FileFormatVersion >= Zone::FileFormatVersion::EarlyAlpha) {
BinaryIO::BinaryRead(file, m_PathDataLength);
BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1
uint32_t pathCount;
BinaryIO::BinaryRead(file, pathCount);
m_Paths.reserve(pathCount);
for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
for (Path path : m_Paths) {
if (path.pathType != PathType::Spawner) continue;
SpawnerInfo info = SpawnerInfo();
for (PathWaypoint waypoint : path.pathWaypoints) {
SpawnerNode* node = new SpawnerNode();
node->position = waypoint.position;
node->rotation = waypoint.rotation;
node->nodeID = 0;
node->config = waypoint.config;
for (LDFBaseData* data : waypoint.config) {
if (!data) continue;
if (data->GetKey() == u"spawner_node_id") {
node->nodeID = std::stoi(data->GetValueAsString());
} else if (data->GetKey() == u"spawner_max_per_node") {
node->nodeMax = std::stoi(data->GetValueAsString());
} else if (data->GetKey() == u"groupID") { // Load object group
std::string groupStr = data->GetValueAsString();
info.groups = GeneralUtils::SplitString(groupStr, ';');
if (info.groups.back().empty()) info.groups.erase(info.groups.end() - 1);
} else if (data->GetKey() == u"grpNameQBShowBricks") {
if (data->GetValueAsString().empty()) continue;
/*std::string groupStr = data->GetValueAsString();
info.groups.push_back(groupStr);*/
info.grpNameQBShowBricks = data->GetValueAsString();
} else if (data->GetKey() == u"spawner_name") {
info.name = data->GetValueAsString();
}
}
info.nodes.push_back(node);
}
info.templateID = path.spawner.spawnedLOT;
info.spawnerID = path.spawner.spawnerObjID;
info.respawnTime = path.spawner.respawnTime;
info.amountMaintained = path.spawner.amountMaintained;
info.maxToSpawn = path.spawner.maxToSpawn;
info.activeOnLoad = path.spawner.spawnerNetActive;
info.isNetwork = true;
Spawner* spawner = new Spawner(info);
Game::zoneManager->AddSpawner(info.spawnerID, spawner);
}
}
} else {
LOG("Failed to open: %s", m_ZoneFilePath.c_str());
}
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
}
std::string Zone::GetFilePathForZoneID() {
//We're gonna go ahead and presume we've got the db loaded already:
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
if (zone != nullptr) {
std::string toReturn = "maps/" + zone->zoneName;
std::transform(toReturn.begin(), toReturn.end(), toReturn.begin(), ::tolower);
return toReturn;
}
return std::string("ERR");
}
//Based off code from: https://www.liquisearch.com/fletchers_checksum/implementation/optimizations
uint32_t Zone::CalculateChecksum() {
uint32_t sum1 = 0xffff, sum2 = 0xffff;
for (const auto& [scene, sceneRevision] : m_MapRevisions) {
uint32_t sceneID = scene.GetSceneID();
sum2 += sum1 += (sceneID >> 16);
sum2 += sum1 += (sceneID & 0xffff);
uint32_t layerID = scene.GetLayerID();
sum2 += sum1 += (layerID >> 16);
sum2 += sum1 += (layerID & 0xffff);
uint32_t revision = sceneRevision;
sum2 += sum1 += (revision >> 16);
sum2 += sum1 += (revision & 0xffff);
}
sum1 = (sum1 & 0xffff) + (sum1 >> 16);
sum2 = (sum2 & 0xffff) + (sum2 >> 16);
return sum2 << 16 | sum1;
}
void Zone::LoadLevelsIntoMemory() {
for (auto& [sceneID, scene] : m_Scenes) {
if (scene.level) continue;
scene.level = new Level(this, m_ZonePath + scene.filename);
if (scene.level->m_ChunkHeaders.empty()) continue;
scene.level->m_ChunkHeaders.begin()->second.lwoSceneID = sceneID;
AddRevision(scene.level->m_ChunkHeaders.begin()->second.lwoSceneID, scene.level->m_ChunkHeaders.begin()->second.fileInfo.revision);
}
}
void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
if (m_MapRevisions.find(sceneID) == m_MapRevisions.end()) {
m_MapRevisions.insert(std::make_pair(sceneID, revision));
}
}
void Zone::LoadScene(std::istream& file) {
SceneRef scene;
scene.level = nullptr;
LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
BinaryIO::ReadString<uint8_t>(file, scene.filename, BinaryIO::ReadType::String);
std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
if (Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) LoadLUTriggers(luTriggersPath, scene);
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) {
BinaryIO::BinaryRead(file, scene.id);
lwoSceneID.SetSceneID(scene.id);
}
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
BinaryIO::BinaryRead(file, scene.sceneType);
lwoSceneID.SetLayerID(scene.sceneType);
BinaryIO::ReadString<uint8_t>(file, scene.name, BinaryIO::ReadType::String);
}
if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) {
BinaryIO::BinaryRead(file, scene.unknown1);
BinaryIO::BinaryRead(file, scene.unknown2);
}
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
BinaryIO::BinaryRead(file, scene.color_r);
BinaryIO::BinaryRead(file, scene.color_b);
BinaryIO::BinaryRead(file, scene.color_g);
}
m_Scenes.insert(std::make_pair(lwoSceneID, scene));
}
void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
std::stringstream data;
data << file.rdbuf();
data.seekg(0, std::ios::end);
int32_t size = data.tellg();
data.seekg(0, std::ios::beg);
if (size == 0) return;
tinyxml2::XMLDocument doc;
if (doc.Parse(data.str().c_str(), size) != tinyxml2::XML_SUCCESS) {
LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
return;
}
auto* triggers = doc.FirstChildElement("triggers");
if (!triggers) return;
auto* currentTrigger = triggers->FirstChildElement("trigger");
while (currentTrigger) {
LUTriggers::Trigger* newTrigger = new LUTriggers::Trigger();
currentTrigger->QueryAttribute("enabled", &newTrigger->enabled);
currentTrigger->QueryAttribute("id", &newTrigger->id);
auto* currentEvent = currentTrigger->FirstChildElement("event");
while (currentEvent) {
LUTriggers::Event* newEvent = new LUTriggers::Event();
newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
auto* currentCommand = currentEvent->FirstChildElement("command");
while (currentCommand) {
LUTriggers::Command* newCommand = new LUTriggers::Command();
newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
newCommand->target = currentCommand->Attribute("target");
if (currentCommand->Attribute("targetName")) {
newCommand->targetName = currentCommand->Attribute("targetName");
}
if (currentCommand->Attribute("args")) {
newCommand->args = currentCommand->Attribute("args");
}
newEvent->commands.push_back(newCommand);
currentCommand = currentCommand->NextSiblingElement("command");
}
newTrigger->events.push_back(newEvent);
currentEvent = currentEvent->NextSiblingElement("event");
}
currentTrigger = currentTrigger->NextSiblingElement("trigger");
scene.triggers.insert(std::make_pair(newTrigger->id, newTrigger));
}
}
LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
auto scene = m_Scenes.find(sceneID);
if (scene == m_Scenes.end()) return nullptr;
auto trigger = scene->second.triggers.find(triggerID);
if (trigger == scene->second.triggers.end()) return nullptr;
return trigger->second;
}
const Path* Zone::GetPath(std::string name) const {
for (const auto& path : m_Paths) {
if (name == path.pathName) {
return &path;
}
}
return nullptr;
}
void Zone::LoadSceneTransition(std::istream& file) {
SceneTransition sceneTrans;
if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) {
BinaryIO::ReadString<uint8_t>(file, sceneTrans.name, BinaryIO::ReadType::String);
BinaryIO::BinaryRead(file, sceneTrans.width);
}
//BR<42>THER MAY I HAVE SOME L<><4C>PS?
uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5;
sceneTrans.points.reserve(loops);
for (uint8_t i = 0; i < loops; ++i) {
sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
}
m_SceneTransitions.push_back(sceneTrans);
}
SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::istream& file) {
SceneTransitionInfo info;
BinaryIO::BinaryRead(file, info.sceneID);
BinaryIO::BinaryRead(file, info.position);
return info;
}
void Zone::LoadPath(std::istream& file) {
Path path = Path();
BinaryIO::BinaryRead(file, path.pathVersion);
BinaryIO::ReadString<uint8_t>(file, path.pathName, BinaryIO::ReadType::WideString);
BinaryIO::BinaryRead(file, path.pathType);
BinaryIO::BinaryRead(file, path.flags);
BinaryIO::BinaryRead(file, path.pathBehavior);
if (path.pathType == PathType::MovingPlatform) {
if (path.pathVersion >= 18) {
BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
} else if (path.pathVersion >= 13) {
BinaryIO::ReadString<uint8_t>(file, path.movingPlatform.platformTravelSound, BinaryIO::ReadType::WideString);
}
} else if (path.pathType == PathType::Property) {
BinaryIO::BinaryRead(file, path.property.pathType);
BinaryIO::BinaryRead(file, path.property.price);
BinaryIO::BinaryRead(file, path.property.rentalTime);
BinaryIO::BinaryRead(file, path.property.associatedZone);
if (path.pathVersion >= 5) {
BinaryIO::ReadString<uint8_t>(file, path.property.displayName, BinaryIO::ReadType::WideString);
BinaryIO::ReadString<uint32_t>(file, path.property.displayDesc, BinaryIO::ReadType::WideString);
}
if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
if (path.pathVersion >= 7) {
BinaryIO::BinaryRead(file, path.property.cloneLimit);
BinaryIO::BinaryRead(file, path.property.repMultiplier);
BinaryIO::BinaryRead(file, path.property.rentalPeriod);
}
if (path.pathVersion >= 8) {
BinaryIO::BinaryRead(file, path.property.achievementRequired);
BinaryIO::BinaryRead(file, path.property.playerZoneCoords);
BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
}
} else if (path.pathType == PathType::Camera) {
BinaryIO::ReadString<uint8_t>(file, path.camera.nextPath, BinaryIO::ReadType::WideString);
if (path.pathVersion >= 14) {
BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
}
} else if (path.pathType == PathType::Spawner) {
BinaryIO::BinaryRead(file, path.spawner.spawnedLOT);
BinaryIO::BinaryRead(file, path.spawner.respawnTime);
BinaryIO::BinaryRead(file, path.spawner.maxToSpawn);
BinaryIO::BinaryRead(file, path.spawner.amountMaintained);
BinaryIO::BinaryRead(file, path.spawner.spawnerObjID);
BinaryIO::BinaryRead(file, path.spawner.spawnerNetActive);
}
// Read waypoints
BinaryIO::BinaryRead(file, path.waypointCount);
path.pathWaypoints.reserve(path.waypointCount);
for (uint32_t i = 0; i < path.waypointCount; ++i) {
PathWaypoint waypoint = PathWaypoint();
BinaryIO::BinaryRead(file, waypoint.position.x);
BinaryIO::BinaryRead(file, waypoint.position.y);
BinaryIO::BinaryRead(file, waypoint.position.z);
if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race || path.pathType == PathType::Camera || path.pathType == PathType::Rail) {
BinaryIO::BinaryRead(file, waypoint.rotation.w);
BinaryIO::BinaryRead(file, waypoint.rotation.x);
BinaryIO::BinaryRead(file, waypoint.rotation.y);
BinaryIO::BinaryRead(file, waypoint.rotation.z);
}
if (path.pathType == PathType::MovingPlatform) {
BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer);
BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed);
BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
if (path.pathVersion >= 13) {
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString);
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.arriveSound, BinaryIO::ReadType::WideString);
}
} else if (path.pathType == PathType::Camera) {
BinaryIO::BinaryRead(file, waypoint.camera.time);
BinaryIO::BinaryRead(file, waypoint.camera.fov);
BinaryIO::BinaryRead(file, waypoint.camera.tension);
BinaryIO::BinaryRead(file, waypoint.camera.continuity);
BinaryIO::BinaryRead(file, waypoint.camera.bias);
} else if (path.pathType == PathType::Race) {
BinaryIO::BinaryRead(file, waypoint.racing.isResetNode);
BinaryIO::BinaryRead(file, waypoint.racing.isNonHorizontalCamera);
BinaryIO::BinaryRead(file, waypoint.racing.planeWidth);
BinaryIO::BinaryRead(file, waypoint.racing.planeHeight);
BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd);
} else if (path.pathType == PathType::Rail) {
if (path.pathVersion > 16) BinaryIO::BinaryRead(file, waypoint.rail.speed);
}
// object LDF configs
if (path.pathType == PathType::Movement || path.pathType == PathType::Spawner || path.pathType == PathType::Rail) {
uint32_t count;
BinaryIO::BinaryRead(file, count);
for (uint32_t i = 0; i < count; ++i) {
std::string parameter;
BinaryIO::ReadString<uint8_t>(file, parameter, BinaryIO::ReadType::WideString);
std::string value;
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
LDFBaseData* ldfConfig = nullptr;
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
} else {
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
}
if (ldfConfig) waypoint.config.push_back(ldfConfig);
}
}
// We verify the waypoint heights against the navmesh because in many movement paths,
// the waypoint is located near 0 height,
if (path.pathType == PathType::Movement) {
if (dpWorld::IsLoaded()) {
// 2000 should be large enough for every world.
waypoint.position.y = dpWorld::GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
}
}
path.pathWaypoints.push_back(waypoint);
}
m_Paths.push_back(path);
}