DarkflameServer/dGame/dUtilities
2024-02-03 16:42:24 -06:00
..
BrickDatabase.cpp chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
BrickDatabase.h Convert BrickDatabase to namespace (#1142) 2023-07-17 17:55:25 -05:00
CheatDetection.cpp chore: Move static Player functions and internal linkage to manager class (#1412) 2024-01-13 03:40:56 -06:00
CheatDetection.h feat: Security improvements for spoofed packets (#1201) 2023-09-28 12:16:11 -05:00
CMakeLists.txt chore: cleanup objectIdManager overloading and classes (#1391) 2024-01-05 06:31:22 -06:00
GUID.cpp fix: Implement proper Sound trigger component serialization (#1160) 2023-08-06 15:38:12 -05:00
GUID.h fix: Implement proper Sound trigger component serialization (#1160) 2023-08-06 15:38:12 -05:00
Loot.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
Loot.h perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
Mail.cpp chore: continue work on removing raw packet reading (#1404) 2024-01-07 02:02:27 -06:00
Mail.h format codebase 2022-07-28 08:39:57 -05:00
ObjectIDManager.cpp chore: cleanup objectIdManager overloading and classes (#1391) 2024-01-05 06:31:22 -06:00
ObjectIDManager.h chore: cleanup objectIdManager overloading and classes (#1391) 2024-01-05 06:31:22 -06:00
Preconditions.cpp Changed how the TryParse function works (and also did some general cleanup along the way) 2024-02-02 17:50:30 -06:00
Preconditions.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SlashCommandHandler.cpp Update in response to feedback 2024-02-03 16:42:24 -06:00
SlashCommandHandler.h Removed some hardcoded logic for racing (#1075) 2023-05-08 04:38:08 -05:00
VanityUtilities.cpp chore: cleanup objectIdManager overloading and classes (#1391) 2024-01-05 06:31:22 -06:00
VanityUtilities.h consolidate code 2023-11-09 21:28:52 -06:00