DarkflameServer/dGame/dEntity
David Markowitz 891648288a Organize Entity header
Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
2023-06-16 01:56:02 -07:00
..
CMakeLists.txt Another consistency pass 2023-06-16 01:01:13 -07:00
Entity.cpp Organize Entity header 2023-06-16 01:56:02 -07:00
Entity.h Organize Entity header 2023-06-16 01:56:02 -07:00
Entity.tcc Another consistency pass 2023-06-16 01:01:13 -07:00
EntityCallbackTimer.cpp Remove empty destructors 2023-06-15 02:32:30 -07:00
EntityCallbackTimer.h Remove empty destructors 2023-06-15 02:32:30 -07:00
EntityInfo.h format codebase 2022-07-28 08:39:57 -05:00
EntityTimer.cpp Remove empty destructors 2023-06-15 02:32:30 -07:00
EntityTimer.h Remove empty destructors 2023-06-15 02:32:30 -07:00