DarkflameServer/dGame
2023-06-16 02:02:33 -07:00
..
dBehaviors Organize Entity header 2023-06-16 01:56:02 -07:00
dComponents Update DestroyableComponent.cpp 2023-06-16 02:02:33 -07:00
dEntity Organize Entity header 2023-06-16 01:56:02 -07:00
dGameMessages Organize Entity header 2023-06-16 01:56:02 -07:00
dInventory Rename from GetOwningEntity to GetParentEntity 2023-06-09 01:28:01 -07:00
dMission Collectible, Item, further re-implement initialize 2023-06-10 04:46:48 -07:00
dPropertyBehaviors Rename from GetOwningEntity to GetParentEntity 2023-06-09 01:28:01 -07:00
dUtilities Continued re-integration of Entity::Initialize 2023-06-11 03:06:18 -07:00
Character.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
Character.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
CMakeLists.txt Another consistency pass 2023-06-16 01:01:13 -07:00
EntityManager.cpp Collectible, Item, further re-implement initialize 2023-06-10 04:46:48 -07:00
EntityManager.h Add more null checks and split out code 2023-05-05 23:31:30 -07:00
LeaderboardManager.cpp Add Animation Table logic 2023-03-26 05:18:45 -07:00
LeaderboardManager.h format codebase 2022-07-28 08:39:57 -05:00
Player.cpp Organize Entity header 2023-06-16 01:56:02 -07:00
Player.h Organize Entity header 2023-06-16 01:56:02 -07:00
TeamManager.cpp format codebase 2022-07-28 08:39:57 -05:00
TeamManager.h format codebase 2022-07-28 08:39:57 -05:00
TradingManager.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
TradingManager.h format codebase 2022-07-28 08:39:57 -05:00
User.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
User.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
UserManager.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
UserManager.h format codebase 2022-07-28 08:39:57 -05:00