DarkflameServer/dScripts
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00
..
02_server Remove inlines 2023-03-26 02:59:46 -07:00
ai Remove inlines 2023-03-26 02:59:46 -07:00
client Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
EquipmentScripts CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
EquipmentTriggers Make wrapper for casting skills (#987) 2023-02-10 02:30:17 -06:00
zone Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ActivityManager.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
ActivityManager.h format codebase 2022-07-28 08:39:57 -05:00
BaseConsoleTeleportServer.cpp Remove inlines 2023-03-26 02:59:46 -07:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BasePropertyServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesServer.cpp Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017) 2023-03-12 07:21:27 -07:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Implement the Imaginite Backpack and Shard armor scripts (#886) 2022-12-21 14:33:41 -08:00
CppScripts.cpp add stun immunity script (#1015) 2023-03-08 07:31:45 -06:00
CppScripts.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Darkitect.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
NPCAddRemoveItem.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NPCAddRemoveItem.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NtFactionSpyServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NtFactionSpyServer.h format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedPowerupSpawner.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00