mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
#include "BaseConsoleTeleportServer.h"
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#include "GameMessages.h"
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#include "Player.h"
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#include "RenderComponent.h"
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#include "EntityManager.h"
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void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user) {
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auto* player = user;
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const auto& teleportLocString = self->GetVar<std::u16string>(u"teleportString");
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GameMessages::SendDisplayMessageBox(player->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, teleportLocString, u"", player->GetSystemAddress());
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}
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void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* player = sender;
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if (button == 1) {
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GameMessages::SendSetStunned(
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player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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);
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const auto teleportFXID = self->GetVar<int32_t>(u"teleportEffectID");
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if (teleportFXID != 0) {
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const auto& teleportFXs = self->GetVar<std::vector<std::u16string>>(u"teleportEffectTypes");
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for (const auto& type : teleportFXs) {
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GameMessages::SendPlayFXEffect(player->GetObjectID(), teleportFXID, type, "FX" + GeneralUtils::UTF16ToWTF8(type));
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}
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}
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const auto& teleIntroAnim = self->GetVar<std::u16string>(u"teleportAnim");
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Game::logger->Log("BaseConsoleTeleportServer", "%s",GeneralUtils::UTF16ToWTF8(teleIntroAnim).c_str());
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auto animTime = 3.32999992370605f;
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if (!teleIntroAnim.empty()) {
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animTime = RenderComponent::PlayAnimation(player, teleIntroAnim);
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}
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UpdatePlayerTable(self, player, true);
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const auto playerID = player->GetObjectID();
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self->AddCallbackTimer(animTime, [playerID, self]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID());
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});
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} else if (button == -1 || button == 0) {
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());
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}
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}
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void BaseConsoleTeleportServer::UpdatePlayerTable(Entity* self, Entity* player, bool bAdd) {
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const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
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if (iter == m_Players.end() && bAdd) {
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m_Players.push_back(player->GetObjectID());
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} else if (iter != m_Players.end() && !bAdd) {
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m_Players.erase(iter);
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}
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}
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bool BaseConsoleTeleportServer::CheckPlayerTable(Entity* self, Entity* player) {
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const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
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return iter != m_Players.end();
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}
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void BaseConsoleTeleportServer::BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "summaryComplete") {
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TransferPlayer(self, sender, 0);
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}
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}
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void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int32_t altMapID) {
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if (player == nullptr || !CheckPlayerTable(self, player)) {
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return;
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}
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GameMessages::SendSetStunned(
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player->GetObjectID(), eStateChangeType::POP, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());
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const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
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static_cast<Player*>(player)->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
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UpdatePlayerTable(self, player, false);
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}
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void BaseConsoleTeleportServer::BaseOnTimerDone(Entity* self, const std::string& timerName) {
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}
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