DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.h
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

20 lines
442 B
C++

#ifndef __ADDMESSAGE__H__
#define __ADDMESSAGE__H__
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player adds a Behavior A from their inventory to a model.
*
*/
class AddMessage : public BehaviorMessageBase {
public:
AddMessage(const AMFArrayValue* arguments);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
private:
uint32_t m_BehaviorIndex{ 0 };
};
#endif //!__ADDMESSAGE__H__