2023-02-14 02:55:44 +00:00
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#ifndef __ADDMESSAGE__H__
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#define __ADDMESSAGE__H__
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#include "BehaviorMessageBase.h"
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2023-02-16 17:30:33 +00:00
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/**
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* @brief Sent when a player adds a Behavior A from their inventory to a model.
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*
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*/
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2023-02-14 02:55:44 +00:00
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class AddMessage : public BehaviorMessageBase {
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public:
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2024-02-18 06:38:26 +00:00
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AddMessage(const AMFArrayValue* arguments);
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[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
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2023-02-14 02:55:44 +00:00
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private:
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2024-02-18 06:38:26 +00:00
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uint32_t m_BehaviorIndex{ 0 };
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2023-02-14 02:55:44 +00:00
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};
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#endif //!__ADDMESSAGE__H__
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