Files
DarkflameServer/dGame/dComponents
Aaron Kimbrell b2192e158c refactor(entity): components are made in the client's load order
Entity::Initialize walks ComponentOrderVector::Initialize's list (0x0101f8e0) as ObjectLoader2::DoObjectComponentLoad does; ids a component needs from a later one come from the registry; the trigger is added after the walk. All 15,962 LOTs get the same components as before (LoaderSnapshotTest).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:17:06 -05:00
..