Aaron Kimbrell
b5e92ce97c
fix(messages): swap the names of game messages 1593 and 1594
...
The client registers SetPropertyModerationStatus as 1594
(GameMessage::SetPropertyModerationStatus sets id 0x63a; no client
code uses 1593). The enum had the two names one slot off. Names only;
the IDs are unchanged and the pin tests still check both values.
In game: nothing changes; neither message is sent yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
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