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Two fields of the scene files from before chunks were read for versions the client does not read them for (SceneLoader::ReadLvlFile, 1.10.64): - the "important" byte after the version and type is there only from version 32 (SceneLoader::ReadLvlHeader, 0x010117d0: headerVersion < 32 sets it to 0); - the five strings after the skydome's file are there only from version 34 (SceneLoader::ReadSkydomeInfo, 0x0102f550: headerVersion > 33); the reader took them from version 33. Seven scenes of the alpha leak (versions 31 and 33: Gnarled_assetsMIKET, dennis_gnarled_forest_02/_03-ninja/_03-pirate_0, scale_TEST_2, scale_test_2_0, scale_test_general) now read with all their objects. Every other scene file on disk reads the same objects as before. Check in game: every world spawns its objects as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4.6 KiB