mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
c6063aac66
- Fix serialization in multiple components so they don't get dirty flags reset when it was not intentional
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
#include "BouncerComponent.h"
|
|
|
|
#include "EntityManager.h"
|
|
#include "dZoneManager.h"
|
|
#include "SwitchComponent.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "GameMessages.h"
|
|
#include "BitStream.h"
|
|
#include "eTriggerEventType.h"
|
|
|
|
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
|
|
m_BounceOnCollision = false;
|
|
m_DirtyBounceInfo = false;
|
|
}
|
|
|
|
void BouncerComponent::Startup() {
|
|
if (m_ParentEntity->GetLOT() == 7625) LookupPetSwitch();
|
|
}
|
|
|
|
void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
|
outBitStream->Write(bIsInitialUpdate || m_DirtyBounceInfo);
|
|
if (bIsInitialUpdate || m_DirtyBounceInfo) {
|
|
outBitStream->Write(m_BounceOnCollision);
|
|
if (!bIsInitialUpdate) m_DirtyBounceInfo = false;
|
|
}
|
|
}
|
|
|
|
void BouncerComponent::SetBounceOnCollision(bool value) {
|
|
if (m_BounceOnCollision == value) return;
|
|
m_BounceOnCollision = value;
|
|
m_DirtyBounceInfo = true;
|
|
}
|
|
|
|
void BouncerComponent::SetBouncerEnabled(bool value) {
|
|
m_BounceOnCollision = value;
|
|
|
|
GameMessages::SendBouncerActiveStatus(m_ParentEntity->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_ParentEntity);
|
|
|
|
if (value) {
|
|
m_ParentEntity->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_ParentEntity);
|
|
GameMessages::SendPlayFXEffect(m_ParentEntity->GetObjectID(), 1513, u"create", "PetOnSwitch");
|
|
} else {
|
|
m_ParentEntity->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_ParentEntity);
|
|
GameMessages::SendStopFXEffect(m_ParentEntity, true, "PetOnSwitch");
|
|
}
|
|
}
|
|
|
|
void BouncerComponent::LookupPetSwitch() {
|
|
const auto& groups = m_ParentEntity->GetGroups();
|
|
|
|
for (const auto& group : groups) {
|
|
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group);
|
|
|
|
for (auto* entity : entities) {
|
|
auto* switchComponent = entity->GetComponent<SwitchComponent>();
|
|
|
|
if (!switchComponent) continue;
|
|
switchComponent->SetPetBouncer(this);
|
|
|
|
m_DirtyBounceInfo = true;
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_ParentEntity);
|
|
|
|
Game::logger->Log("BouncerComponent", "Loaded bouncer %i:%llu", m_ParentEntity->GetLOT(), m_ParentEntity->GetObjectID());
|
|
return;
|
|
}
|
|
}
|
|
|
|
float retryTime = 0.5f;
|
|
Game::logger->Log("BouncerComponent", "Failed to load pet bouncer for %i:%llu, trying again in %f seconds", m_ParentEntity->GetLOT(), m_ParentEntity->GetObjectID(), retryTime);
|
|
|
|
m_ParentEntity->AddCallbackTimer(retryTime, [this]() {
|
|
LookupPetSwitch();
|
|
});
|
|
}
|