..
dBehaviors
Organize Entity header
2023-06-16 01:56:02 -07:00
dComponents
InventoryComponent pass
2023-06-28 01:20:41 -07:00
dEntity
Character fixes - get it compiling again
2023-06-26 22:39:15 -07:00
dGameMessages
Update activing and racing components
2023-06-26 15:06:33 -05:00
dInventory
Add default constructor for EquipmentItem
2023-06-27 02:01:43 -07:00
dMission
Collectible, Item, further re-implement initialize
2023-06-10 04:46:48 -07:00
dPropertyBehaviors
Rename from GetOwningEntity to GetParentEntity
2023-06-09 01:28:01 -07:00
dUtilities
rename possessor to possession
2023-06-26 12:36:36 -05:00
Character.cpp
Replace all auto with auto*
2023-06-09 01:27:05 -07:00
Character.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
CMakeLists.txt
Another consistency pass
2023-06-16 01:01:13 -07:00
EntityManager.cpp
Collectible, Item, further re-implement initialize
2023-06-10 04:46:48 -07:00
EntityManager.h
Add more null checks and split out code
2023-05-05 23:31:30 -07:00
LeaderboardManager.cpp
Add Animation Table logic
2023-03-26 05:18:45 -07:00
LeaderboardManager.h
format codebase
2022-07-28 08:39:57 -05:00
Player.cpp
Organize Entity header
2023-06-16 01:56:02 -07:00
Player.h
Organize Entity header
2023-06-16 01:56:02 -07:00
TeamManager.cpp
format codebase
2022-07-28 08:39:57 -05:00
TeamManager.h
format codebase
2022-07-28 08:39:57 -05:00
TradingManager.cpp
Replace all auto with auto*
2023-06-09 01:27:05 -07:00
TradingManager.h
format codebase
2022-07-28 08:39:57 -05:00
User.cpp
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
User.h
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
UserManager.cpp
Replace all auto with auto*
2023-06-09 01:27:05 -07:00
UserManager.h
format codebase
2022-07-28 08:39:57 -05:00