Files
DarkflameServer/dGame/dGameMessages
Aaron Kimbrell 7fb1e404f0 fix(wire): write SetStatusImmunity flags in the client's order
WIRE FIX. The 1.10.64 client writes and reads the immunity flags in
alphabetical order after the u32 state (GameMessage::SetStatusImmunity::
Serialize @ 0x00d8f140; the field offsets are named by the Flash export
at 0x00d8f410): BasicAttack, DOT, ImaginationGain, ImaginationLoss,
Interrupt, Knockback, PullToPoint, QuickbuildInterrupt, Speed. DLU wrote
them in declaration order, so e.g. a knockback immunity reached the
client as an imagination-gain immunity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:04 -05:00
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