refactor: modular build items and root part come from ModularBuildComponent

ModularBuildFinish hardcoded the item a finished build becomes (6416 for 3
parts, 8092 for 7) and the car chassis part (8129) that the every-part-
swapped check skips. They now come from ModularBuildComponent: createdLOT,
<numberOfParts> and the <ExamplePartLOT> of the <rootPart> module (new
CDModularBuildComponentTable). Same results with the 1.10.64 cdclient;
tests cover the xml parsing and the lookup.

Refs #691

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 04:29:03 -05:00
parent f882d971ff
commit fec4159ea5
7 changed files with 156 additions and 6 deletions

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@@ -37,6 +37,7 @@
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDModularBuildComponentTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
#include "CDRewardCodesTable.h"
@@ -93,6 +94,7 @@ DEFINE_TABLE_STORAGE(CDPetComponentTable);
DEFINE_TABLE_STORAGE(CDProximityMonitorComponentTable);
DEFINE_TABLE_STORAGE(CDPropertyEntranceComponentTable);
DEFINE_TABLE_STORAGE(CDPropertyTemplateTable);
DEFINE_TABLE_STORAGE(CDModularBuildComponentTable);
DEFINE_TABLE_STORAGE(CDRailActivatorComponentTable);
DEFINE_TABLE_STORAGE(CDRarityTableTable);
DEFINE_TABLE_STORAGE(CDRebuildComponentTable);
@@ -139,6 +141,7 @@ void CDClientManager::LoadValuesFromDatabase() {
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
CDModularBuildComponentTable::Instance().LoadValuesFromDatabase();
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
CDRarityTableTable::Instance().LoadValuesFromDatabase();
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();

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@@ -0,0 +1,57 @@
#include "CDModularBuildComponentTable.h"
#include <regex>
#include <string>
namespace {
std::optional<int32_t> ValueOf(const std::string& xml, const std::string& element) {
const std::regex pattern("<" + element + R"re(\s+value\s*=\s*"(-?\d+)")re");
std::smatch match;
if (!std::regex_search(xml, match, pattern)) return std::nullopt;
return std::stoi(match[1].str());
}
}
void CDModularBuildComponentTable::ParseXml(const std::string_view xmlView, CDModularBuildComponent& build) {
const std::string xml(xmlView);
build.numberOfParts = static_cast<uint32_t>(ValueOf(xml, "numberOfParts").value_or(0));
const auto rootPart = ValueOf(xml, "rootPart");
if (!rootPart) return;
// Each <Module> has a PartCode and an ExamplePartLOT
const std::regex module(R"(<Module\b[\s\S]*?</Module>)");
for (auto it = std::sregex_iterator(xml.begin(), xml.end(), module); it != std::sregex_iterator(); ++it) {
const auto text = it->str();
if (ValueOf(text, "PartCode") == rootPart) {
build.rootPartExampleLOT = ValueOf(text, "ExamplePartLOT").value_or(LOT_NULL);
return;
}
}
}
void CDModularBuildComponentTable::LoadValuesFromDatabase() {
auto& entries = GetEntriesMutable();
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ModularBuildComponent;");
while (!tableData.eof()) {
CDModularBuildComponent entry;
entry.id = tableData.getIntField("id", 0);
entry.buildType = tableData.getIntField("buildType", 0);
entry.createdLOT = tableData.getIntField("createdLOT", LOT_NULL);
ParseXml(tableData.getStringField("xml", ""), entry);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::optional<CDModularBuildComponent> CDModularBuildComponentTable::FindByNumberOfParts(const std::vector<CDModularBuildComponent>& builds, const uint32_t numberOfParts) {
for (const auto& build : builds) {
if (build.numberOfParts == numberOfParts && build.createdLOT != LOT_NULL) return build;
}
return std::nullopt;
}
std::optional<CDModularBuildComponent> CDModularBuildComponentTable::GetByNumberOfParts(const uint32_t numberOfParts) const {
return FindByNumberOfParts(GetEntries(), numberOfParts);
}

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@@ -0,0 +1,27 @@
#pragma once
#include "CDTable.h"
#include "dCommonVars.h"
#include <optional>
#include <string_view>
// A modular build (rocket, car): ModularBuildComponent with what DLU needs from its xml
struct CDModularBuildComponent {
uint32_t id{};
int32_t buildType{};
LOT createdLOT{ LOT_NULL }; // the item the finished build becomes
uint32_t numberOfParts{}; // <topology><numberOfParts value>
LOT rootPartExampleLOT{ LOT_NULL }; // <Module><ExamplePartLOT> of the module whose PartCode is <rootPart value>
};
class CDModularBuildComponentTable : public CDTable<CDModularBuildComponentTable, std::vector<CDModularBuildComponent>> {
public:
void LoadValuesFromDatabase();
// The first build made of this many parts
std::optional<CDModularBuildComponent> GetByNumberOfParts(uint32_t numberOfParts) const;
// Fills numberOfParts and rootPartExampleLOT from a ModularBuildComponent.xml
static void ParseXml(std::string_view xml, CDModularBuildComponent& build);
static std::optional<CDModularBuildComponent> FindByNumberOfParts(const std::vector<CDModularBuildComponent>& builds, uint32_t numberOfParts);
};

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@@ -29,6 +29,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp"
"CDPropertyTemplateTable.cpp"
"CDModularBuildComponentTable.cpp"
"CDProximityMonitorComponentTable.cpp"
"CDRailActivatorComponent.cpp"
"CDRarityTableTable.cpp"

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@@ -30,6 +30,8 @@
#include "Sd0.h"
#include "ScriptComponent.h"
#include "BrickByBrick.h"
#include "CDClientManager.h"
#include "CDModularBuildComponentTable.h"
#include "User.h"
#include "UserManager.h"
@@ -290,6 +292,8 @@ namespace GameMessages {
auto* temp = inv->GetInventory(TEMP_MODELS);
std::vector<LOT> modList;
// The build this many parts make (3: a rocket, 7: a car), from ModularBuildComponent
const auto build = CDClientManager::GetTable<CDModularBuildComponentTable>()->GetByNumberOfParts(static_cast<uint32_t>(count));
auto& oldPartList = character->GetVar<std::string>(u"currentModifiedBuild");
bool everyPieceSwapped = !oldPartList.empty(); // If the player didn't put a build in initially, then they should not get this achievement.
if (count >= 3 && count < 8) {
@@ -316,8 +320,8 @@ namespace GameMessages {
}
// Doing this check for 1 singular mission that needs to know when you've swapped every part out during a car modular build.
// since all 8129's are the same, skip checking that
if (mod != 8129) {
// Every build has the same root part (the car's chassis), so it is not checked
if (!build || mod != build->rootPartExampleLOT) {
if (oldPartList.find(GeneralUtils::UTF16ToWTF8(modToStr)) != std::string::npos) everyPieceSwapped = false;
}
@@ -331,10 +335,8 @@ namespace GameMessages {
LWOOBJID newID = ObjectIDManager::GetPersistentID();
if (count == 3) {
inv->AddItem(6416, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newID);
} else if (count == 7) {
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newID);
if (build) {
inv->AddItem(build->createdLOT, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newID);
}
auto* pCharacter = character->GetCharacter();

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@@ -12,6 +12,7 @@ set(DGAMETEST_SOURCES
"ItemSetPassiveAbilityTests.cpp"
"PowerUpStatisticTests.cpp"
"BrickByBrickTests.cpp"
"ModularBuildTableTests.cpp"
)
add_subdirectory(dComponentsTests)

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@@ -0,0 +1,59 @@
#include "CDModularBuildComponentTable.h"
#include <gtest/gtest.h>
// ModularBuildComponent's xml, laid out as the cdclient has it (a car: root part 0; a rocket: root part 2)
namespace {
constexpr std::string_view CAR_XML = R"(<ModularBuild name="Car">
<Assembly LOT="8092" PhysicsType="30" PhysicsID="13" />
<topology>
<numberOfParts value="7"/>
<rootPart value="0" />
<connection name="wheels" myPartid="0" myLocation="CHASSIS" connectingPart="1" optional="1" />
</topology>
<Module name="chassis" >
<PartCode value="0" />
<ExamplePartLOT value="8129" />
<InitialGhost templateID="7716" textureName="2"/>
</Module>
<Module name="wheels" >
<PartCode value="1" />
<ExamplePartLOT value="8130" />
</Module>
</ModularBuild>)";
constexpr std::string_view ROCKET_XML = "<ModularBuild>\r\n <Assembly LOT=\"6416\" PhysicsType=\"3\" PhysicsID=\"2692\" />\r\n"
" <topology>\r\n\t\t<numberOfParts value=\"3\" />\r\n\t\t<rootPart value=\"2\" />\r\n </topology>\r\n"
"\t\t<Module name=\"nose\">\r\n\t\t\t <PartCode value=\"0\" />\r\n\t\t\t <ExamplePartLOT value=\"4713\" />\r\n\t\t</Module>\r\n"
"\t\t<Module name=\"engine\">\r\n\t\t\t <PartCode value=\"2\" />\r\n\t\t\t <ExamplePartLOT value=\"4715\" />\r\n\t\t</Module>\r\n</ModularBuild>";
}
TEST(ModularBuildTableTests, ReadsPartsAndRootPartFromTheXml) {
CDModularBuildComponent car;
CDModularBuildComponentTable::ParseXml(CAR_XML, car);
EXPECT_EQ(car.numberOfParts, 7u);
EXPECT_EQ(car.rootPartExampleLOT, 8129);
CDModularBuildComponent rocket;
CDModularBuildComponentTable::ParseXml(ROCKET_XML, rocket);
EXPECT_EQ(rocket.numberOfParts, 3u);
EXPECT_EQ(rocket.rootPartExampleLOT, 4715);
CDModularBuildComponent empty;
CDModularBuildComponentTable::ParseXml("", empty);
EXPECT_EQ(empty.numberOfParts, 0u);
EXPECT_EQ(empty.rootPartExampleLOT, LOT_NULL);
}
TEST(ModularBuildTableTests, FindsTheBuildByItsNumberOfParts) {
const std::vector<CDModularBuildComponent> builds = {
{ .id = 5, .buildType = 6, .createdLOT = 8092, .numberOfParts = 7, .rootPartExampleLOT = 8129 },
{ .id = 6, .buildType = 3, .createdLOT = 6416, .numberOfParts = 3, .rootPartExampleLOT = 4715 },
{ .id = 3, .buildType = 3, .createdLOT = 6416, .numberOfParts = 3, .rootPartExampleLOT = 4715 },
};
EXPECT_EQ(CDModularBuildComponentTable::FindByNumberOfParts(builds, 7)->createdLOT, 8092);
EXPECT_EQ(CDModularBuildComponentTable::FindByNumberOfParts(builds, 3)->createdLOT, 6416);
for (const uint32_t parts : { 0u, 4u, 5u, 6u, 8u }) {
EXPECT_FALSE(CDModularBuildComponentTable::FindByNumberOfParts(builds, parts).has_value());
}
}