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ModularBuildFinish hardcoded the item a finished build becomes (6416 for 3 parts, 8092 for 7) and the car chassis part (8129) that the every-part- swapped check skips. They now come from ModularBuildComponent: createdLOT, <numberOfParts> and the <ExamplePartLOT> of the <rootPart> module (new CDModularBuildComponentTable). Same results with the 1.10.64 cdclient; tests cover the xml parsing and the lookup. Refs #691 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
44 lines
1.3 KiB
CMake
44 lines
1.3 KiB
CMake
set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDActivityRewardsTable.cpp"
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"CDAnimationsTable.cpp"
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"CDBehaviorParameterTable.cpp"
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"CDBehaviorTemplateTable.cpp"
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"CDBrickIDTableTable.cpp"
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"CDComponentsRegistryTable.cpp"
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"CDCurrencyTableTable.cpp"
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"CDDestructibleComponentTable.cpp"
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"CDEmoteTable.cpp"
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"CDFeatureGatingTable.cpp"
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"CDInventoryComponentTable.cpp"
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"CDItemComponentTable.cpp"
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"CDItemSetSkillsTable.cpp"
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"CDItemSetsTable.cpp"
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"CDLevelProgressionLookupTable.cpp"
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"CDLootMatrixTable.cpp"
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"CDLootTableTable.cpp"
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"CDMissionEmailTable.cpp"
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"CDMissionNPCComponentTable.cpp"
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"CDMissionsTable.cpp"
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"CDMissionTasksTable.cpp"
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"CDMovementAIComponentTable.cpp"
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"CDObjectSkillsTable.cpp"
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"CDObjectsTable.cpp"
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"CDPetComponentTable.cpp"
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"CDPackageComponentTable.cpp"
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"CDPlayerFlagsTable.cpp"
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"CDPhysicsComponentTable.cpp"
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"CDPropertyEntranceComponentTable.cpp"
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"CDPropertyTemplateTable.cpp"
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"CDModularBuildComponentTable.cpp"
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"CDProximityMonitorComponentTable.cpp"
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"CDRailActivatorComponent.cpp"
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"CDRarityTableTable.cpp"
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"CDRebuildComponentTable.cpp"
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"CDRewardCodesTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDSkillBehaviorTable.cpp"
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"CDTamingBuildPuzzleTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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