DarkflameServer/dGame/dEntity
David Markowitz 68a5cc1d89 Use better API terminology for radii
- SetProximityRadius just calls AddProximityRadius so its clear what is going on.
- created struct BoxDimensions for clear reading of what the floats are
2023-06-17 02:01:42 -07:00
..
CMakeLists.txt Another consistency pass 2023-06-16 01:01:13 -07:00
Entity.cpp Use better API terminology for radii 2023-06-17 02:01:42 -07:00
Entity.h Use better API terminology for radii 2023-06-17 02:01:42 -07:00
Entity.tcc Another consistency pass 2023-06-16 01:01:13 -07:00
EntityCallbackTimer.cpp Remove empty destructors 2023-06-15 02:32:30 -07:00
EntityCallbackTimer.h Remove empty destructors 2023-06-15 02:32:30 -07:00
EntityInfo.h format codebase 2022-07-28 08:39:57 -05:00
EntityTimer.cpp Remove empty destructors 2023-06-15 02:32:30 -07:00
EntityTimer.h Remove empty destructors 2023-06-15 02:32:30 -07:00