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The client reads an object's factions only from the DestructibleComponent factionList (LWODestroyableComponent::LoadDataFromTemplate 0x00c9f900: one atol per comma-separated token, -1 kept; the faction column is not read), and live replicated that list: [-1] on 12,829 constructions (vendors, quickbuilds, bouncers). DLU added the faction column and dropped -1, so those objects were sent with no factions, and the four rows with faction 6 but factionList "-1" were sent as [6]. -1 has no Factions row, so it adds no friends or enemies. Test: ReplicaConstructionTest.TemplateFactionMinusOneIsReplicated. Check in game: vendors, quickbuilds, bouncers and NPCs still can't be attacked; enemies still fight players and pets; smashables still smash. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>