mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
feat(chat): answer the client's minimum chat mode requests
Before private (7), team (8) and local team (10) chat the client asks the chat server for the minimum chat mode of the channel (LWOChatComponent::RequestMinimumChatMode; it answers every other channel itself) and hands the answer to its chat UI. DLU never answered. Live answered chat mode 0 with the requested channel (74 of 74 team answers in the captures: 53 05 00 39 00 00 00 00 00 08). The chat server now answers with the lowest chat mode among who reads the channel (the sender and their online teammates, or the sender and the recipient), using the GM level as the chat mode as DLU does everywhere else; the private answer also echoes the recipient's name and GM level (0 when offline). Inferred: the minimum for GMs (no live GM sample) and the answer when the recipient is offline. Check: type in team chat and whisper another player: the messages send as before and the chat box shows no error; do the same with a GM in the team. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -21,6 +21,7 @@
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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#include "TeamContainer.h"
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#include "MinimumChatMode.h"
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void ChatPacketHandler::SendRouted(const LWOOBJID target, const SystemAddress& world, const LUBitStream& msg, const bool broadcast) {
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ChatPackets::WorldRoutePacket route;
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@@ -350,6 +351,41 @@ void ChatPacketHandler::HandleGMLevelUpdate(const ChatPackets::GMLevelUpdate& up
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}
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void ChatPacketHandler::HandleRequestMinimumChatMode(const ChatPackets::RequestMinimumChatMode& request, const SystemAddress& sysAddr) {
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const auto& sender = Game::playerContainer.GetPlayerData(request.playerID);
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if (!sender) return;
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// Everyone on the team who is online reads team chat; without a team only the sender does
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std::vector<eGameMasterLevel> readers{ sender.gmLevel };
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if (const auto* const team = TeamContainer::GetTeam(sender.playerID)) {
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for (const auto memberID : team->memberIDs) {
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const auto& member = Game::playerContainer.GetPlayerData(memberID);
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if (member && member.playerID != sender.playerID) readers.push_back(member.gmLevel);
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}
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}
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ClientPackets::MinimumChatModeResponse response;
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response.chatMode = MinimumChatMode::Of(readers);
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response.chatChannel = request.chatChannel;
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SendRouted(sender.playerID, sender.worldServerSysAddr, response);
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}
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void ChatPacketHandler::HandleRequestMinimumChatModePrivate(const ChatPackets::RequestMinimumChatModePrivate& request, const SystemAddress& sysAddr) {
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const auto& sender = Game::playerContainer.GetPlayerData(request.playerID);
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if (!sender) return;
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const auto& recipient = Game::playerContainer.GetPlayerData(request.recipientName.GetAsString());
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std::vector<eGameMasterLevel> readers{ sender.gmLevel };
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if (recipient) readers.push_back(recipient.gmLevel);
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ClientPackets::MinimumChatModeResponsePrivate response;
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response.chatMode = MinimumChatMode::Of(readers);
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response.chatChannel = request.chatChannel;
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response.recipientName = request.recipientName;
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response.recipientGMLevel = recipient ? static_cast<uint8_t>(recipient.gmLevel) : 0;
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SendRouted(sender.playerID, sender.worldServerSysAddr, response);
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}
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void ChatPacketHandler::HandleWho(const ChatPackets::FindPlayerRequest& request, const SystemAddress& sysAddr) {
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const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
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@@ -25,6 +25,8 @@ namespace ChatPacketHandler {
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void HandleFriendResponse(const ChatPackets::AddFriendResponse& response, const SystemAddress& sysAddr);
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void HandleRemoveFriend(const ChatPackets::RemoveFriend& request, const SystemAddress& sysAddr);
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void HandleGMLevelUpdate(const ChatPackets::GMLevelUpdate& update, const SystemAddress& sysAddr);
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void HandleRequestMinimumChatMode(const ChatPackets::RequestMinimumChatMode& request, const SystemAddress& sysAddr);
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void HandleRequestMinimumChatModePrivate(const ChatPackets::RequestMinimumChatModePrivate& request, const SystemAddress& sysAddr);
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void HandleWho(const ChatPackets::FindPlayerRequest& request, const SystemAddress& sysAddr);
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void HandleShowAll(const ChatPackets::ShowAllRequest& request, const SystemAddress& sysAddr);
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void HandleChatMessage(const ChatPackets::GeneralChatMessage& chatMessage, const SystemAddress& sysAddr);
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@@ -260,6 +260,8 @@ namespace {
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handlers.On<TeamKick>(Chat::TEAM_KICK, TeamContainer::HandleTeamKick);
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handlers.On<TeamSetLoot>(Chat::TEAM_SET_LOOT, TeamContainer::HandleTeamLootOption);
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handlers.On<GMLevelUpdate>(Chat::GMLEVEL_UPDATE, ChatPacketHandler::HandleGMLevelUpdate);
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handlers.On<RequestMinimumChatMode>(Chat::REQUEST_MINIMUM_CHAT_MODE, ChatPacketHandler::HandleRequestMinimumChatMode);
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handlers.On<RequestMinimumChatModePrivate>(Chat::REQUEST_MINIMUM_CHAT_MODE_PRIVATE, ChatPacketHandler::HandleRequestMinimumChatModePrivate);
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handlers.On<LoginSessionNotify>(Chat::LOGIN_SESSION_NOTIFY, [](const LoginSessionNotify& notify, const SystemAddress& sysAddr) { Game::playerContainer.InsertPlayer(notify, sysAddr); });
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// we just forward this packet to every connected server
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handlers.On<ChatPackets::Announcement>(Chat::GM_ANNOUNCE, [](const ChatPackets::Announcement& announcement, const SystemAddress& sysAddr) {
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22
dChatServer/MinimumChatMode.h
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22
dChatServer/MinimumChatMode.h
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@@ -0,0 +1,22 @@
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#ifndef MINIMUMCHATMODE_H
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#define MINIMUMCHATMODE_H
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#include "eGameMasterLevel.h"
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#include <algorithm>
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#include <cstdint>
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#include <vector>
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// The answer to a client's RequestMinimumChatMode: the lowest chat mode of everyone who would read a message in that
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// channel. The client asks only for private (7), team (8) and local team (10) chat and answers every other channel
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// itself with its own chat mode (LWOChatComponent::RequestMinimumChatMode). A chat mode is what DLU sends as the
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// player's chat mode everywhere else: their GM level. Live answered 0 in all 74 captured answers (team chat among
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// players who were not GMs); taking the minimum for teams with GMs in them is inferred from the name.
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namespace MinimumChatMode {
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inline uint8_t Of(const std::vector<eGameMasterLevel>& readers) {
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if (readers.empty()) return 0;
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return static_cast<uint8_t>(*std::min_element(readers.begin(), readers.end()));
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}
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}
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#endif // MINIMUMCHATMODE_H
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@@ -424,6 +424,32 @@ namespace ChatPackets {
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VALIDATE_READ(bitStream.Read(playerID));
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return true;
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}
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void RequestMinimumChatMode::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(playerID);
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bitStream.Write(unknown);
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bitStream.Write(chatChannel);
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}
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bool RequestMinimumChatMode::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
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VALIDATE_READ(bitStream.Read(chatChannel));
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return true;
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}
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void RequestMinimumChatModePrivate::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(playerID);
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bitStream.Write(unknown);
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bitStream.Write(chatChannel);
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bitStream.Write(recipientName);
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}
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bool RequestMinimumChatModePrivate::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(ReadPlayerHeader(bitStream, playerID, unknown));
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VALIDATE_READ(bitStream.Read(chatChannel));
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VALIDATE_READ(bitStream.Read(recipientName));
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return true;
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}
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}
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namespace ChatPackets::Client {
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@@ -352,6 +352,29 @@ namespace ChatPackets {
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// The lowest chat mode among who would read the player's team chat (chatChannel 8 team, 10 local team)
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struct RequestMinimumChatMode : public LUBitStream {
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LWOOBJID playerID{};
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uint32_t unknown{};
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uint8_t chatChannel{};
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RequestMinimumChatMode() : LUBitStream(ServiceType::CHAT, MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// The same for a private message to recipientName (chatChannel 7)
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struct RequestMinimumChatModePrivate : public LUBitStream {
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LWOOBJID playerID{};
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uint32_t unknown{};
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uint8_t chatChannel{};
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LUWString recipientName;
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RequestMinimumChatModePrivate() : LUBitStream(ServiceType::CHAT, MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE_PRIVATE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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/**
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* Chat-service packets the client receives, from the chat server (routed through the player's world) or from its world.
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*/
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@@ -533,6 +533,32 @@ namespace ClientPackets {
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return true;
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}
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void MinimumChatModeResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(chatMode);
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bitStream.Write(chatChannel);
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}
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bool MinimumChatModeResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(chatMode));
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VALIDATE_READ(bitStream.Read(chatChannel));
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return true;
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}
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void MinimumChatModeResponsePrivate::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(chatMode);
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bitStream.Write(chatChannel);
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bitStream.Write(recipientName);
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bitStream.Write(recipientGMLevel);
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}
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bool MinimumChatModeResponsePrivate::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(chatMode));
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VALIDATE_READ(bitStream.Read(chatChannel));
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VALIDATE_READ(bitStream.Read(recipientName));
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VALIDATE_READ(bitStream.Read(recipientGMLevel));
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return true;
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}
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void GetFriendsListResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(responseCode);
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bitStream.Write(packetLength);
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@@ -290,6 +290,29 @@ namespace ClientPackets {
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* list and team responses, and the team game messages. SendCannedText comes from the world.
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*/
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namespace ClientPackets {
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// The answer to ChatPackets::RequestMinimumChatMode; the client hands both values to its chat UI
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// (PacketHandler_MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE)
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struct MinimumChatModeResponse : public LUBitStream {
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uint8_t chatMode{};
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uint8_t chatChannel{};
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MinimumChatModeResponse() : LUBitStream(ServiceType::CLIENT, MessageType::Client::MINIMUM_CHAT_MODE_RESPONSE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// The answer to ChatPackets::RequestMinimumChatModePrivate
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struct MinimumChatModeResponsePrivate : public LUBitStream {
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uint8_t chatMode{};
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uint8_t chatChannel{};
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LUWString recipientName;
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uint8_t recipientGMLevel{};
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MinimumChatModeResponsePrivate() : LUBitStream(ServiceType::CLIENT, MessageType::Client::MINIMUM_CHAT_MODE_RESPONSE_PRIVATE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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};
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// World -> client: chat is off (0: "Chat is currently disabled.", 1: "Upgrade to a full LEGO Universe
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// Membership to chat with other players.")
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struct SendCannedText : public LUBitStream {
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@@ -1,6 +1,8 @@
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#include "ChatPackets.h"
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#include "ClientPackets.h"
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#include "WorldRoutePacket.h"
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#include "WorldPackets.h"
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#include "MinimumChatMode.h"
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#include "GameDependencies.h"
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#include "PacketTestUtils.h"
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#include "dGameMessagesTests/GameMessageTestUtils.h"
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@@ -926,3 +928,80 @@ TEST_F(ChatPacketsTests, MailNotifyRoundTrips) {
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EXPECT_EQ(RoundTrip(notify).receiverID, notify.receiverID);
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ExpectTruncatedFails(notify);
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}
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// Minimum chat mode: the client's requests, as the chat server receives them from the world, and the answers.
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namespace {
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// What the chat server gets when the client routes routedData (the client's packet after its header) through
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// its world with this message ID
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template<typename T>
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T ReadRoutedFromClient(uint32_t routedMessageID, const std::vector<uint8_t>& routedData, LWOOBJID sender) {
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WorldPackets::RoutePacket route;
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route.size = static_cast<uint32_t>(routedData.size());
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route.routedService = ServiceType::CHAT;
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route.routedMessageID = routedMessageID;
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route.routedData = routedData;
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RakNet::BitStream bitStream;
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route.ToChat(sender).WritePacket(bitStream);
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bitStream.IgnoreBytes(8);
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T read;
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EXPECT_TRUE(read.Deserialize(bitStream));
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return read;
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}
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}
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// The client's request: an empty object ID, then the channel (lu_packets' RequestMinimumChatMode sample, team chat)
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TEST_F(ChatPacketsTests, RequestMinimumChatModeReadsTheChannel) {
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const std::vector<uint8_t> clientData = { 0, 0, 0, 0, 0, 0, 0, 0, 0x08 };
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const auto read = ReadRoutedFromClient<ChatPackets::RequestMinimumChatMode>(50, clientData, 0x1000000000000001LL);
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EXPECT_EQ(read.playerID, 0x1000000000000001LL);
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EXPECT_EQ(read.chatChannel, 8);
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RoundTrip(read);
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ExpectTruncatedFails(read);
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}
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TEST_F(ChatPacketsTests, RequestMinimumChatModePrivateReadsTheRecipient) {
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std::vector<uint8_t> clientData = { 0, 0, 0, 0, 0, 0, 0, 0, 0x07 };
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const std::u16string name = u"Recipient";
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for (size_t i = 0; i < 33; i++) {
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const char16_t c = i < name.size() ? name[i] : u'\0';
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clientData.push_back(static_cast<uint8_t>(c & 0xff));
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clientData.push_back(static_cast<uint8_t>(c >> 8));
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}
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const auto read = ReadRoutedFromClient<ChatPackets::RequestMinimumChatModePrivate>(51, clientData, 0x1000000000000001LL);
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EXPECT_EQ(read.playerID, 0x1000000000000001LL);
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EXPECT_EQ(read.chatChannel, 7);
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EXPECT_EQ(read.recipientName.GetAsString(), "Recipient");
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RoundTrip(read);
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}
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// The live answer to team chat (74 of 74 in the captures): chat mode 0, channel 8
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TEST_F(ChatPacketsTests, MinimumChatModeResponseMatchesLive) {
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ClientPackets::MinimumChatModeResponse response;
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response.chatMode = MinimumChatMode::Of({ eGameMasterLevel::CIVILIAN, eGameMasterLevel::CIVILIAN });
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response.chatChannel = 8;
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EXPECT_PACKET_EQ(FromHex("53 05 00 39 00 00 00 00 00 08"), StructPacket(response));
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RoundTrip(response);
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ExpectTruncatedFails(response);
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}
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TEST_F(ChatPacketsTests, MinimumChatModePrivateResponseLayout) {
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ClientPackets::MinimumChatModeResponsePrivate response;
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response.chatMode = 0;
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response.chatChannel = 7;
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response.recipientName = LUWString(u"Bob");
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response.recipientGMLevel = 0;
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const auto packet = StructPacket(response);
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// header, mode, channel, 33 wide characters, GM level (lu_packets MinimumChatModeResponsePrivate)
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ASSERT_EQ(packet.bytes.size(), 8u + 2u + 66u + 1u);
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EXPECT_EQ(packet.bytes[3], 0x3a);
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EXPECT_EQ(packet.bytes[9], 7);
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EXPECT_EQ(packet.bytes[10], 'B');
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const auto copy = RoundTrip(response);
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EXPECT_EQ(copy.recipientName.GetAsString(), "Bob");
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}
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TEST_F(ChatPacketsTests, MinimumChatModeIsTheLowestReader) {
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EXPECT_EQ(MinimumChatMode::Of({}), 0);
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EXPECT_EQ(MinimumChatMode::Of({ eGameMasterLevel::OPERATOR }), static_cast<uint8_t>(eGameMasterLevel::OPERATOR));
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EXPECT_EQ(MinimumChatMode::Of({ eGameMasterLevel::OPERATOR, eGameMasterLevel::CIVILIAN }), 0);
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}
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