DarkflameServer/dGame/dGameMessages
David Markowitz 511672c5cb
fix: general crashes (#1336)
* Fix crashes

fix crash with chat filter
fix ldf_config being empty in database on windows debug

* WorldServer: Fix further crashes on windows

address multi threaded signal handling on worldservers
Remove iterator invalidation code in zone manager
2023-12-16 12:27:06 -06:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
EchoStartSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
EchoSyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
GameMessageHandler.cpp feat: Add ability to toggle skipping of cinematics (#1312) 2023-11-21 18:04:44 -08:00
GameMessageHandler.h refactor: Database abstraction and organization of files (#1274) 2023-11-17 18:47:18 -06:00
GameMessages.cpp fix: general crashes (#1336) 2023-12-16 12:27:06 -06:00
GameMessages.h fix: Buff FX not playing and general BuffComponent improvements (#1296) 2023-12-01 10:12:48 -06:00
PropertyDataMessage.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
StartSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
SyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00