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* add movement ai skeleton Zone loading code is tested to load and read the correct values using logs. other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed. * format |
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.. | ||
CMakeLists.txt | ||
dZMCommon.h | ||
dZoneManager.cpp | ||
dZoneManager.h | ||
Level.cpp | ||
Level.h | ||
LUTriggers.h | ||
Spawner.cpp | ||
Spawner.h | ||
WorldConfig.h | ||
Zone.cpp | ||
Zone.h |