DarkflameServer/dGame/dUtilities
Aaron Kimbrell e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
..
BrickDatabase.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
BrickDatabase.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Remove GameConfig (#874) 2023-01-06 23:21:40 -06:00
GUID.cpp format codebase 2022-07-28 08:39:57 -05:00
GUID.h format codebase 2022-07-28 08:39:57 -05:00
Loot.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
Loot.h format codebase 2022-07-28 08:39:57 -05:00
Mail.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
Mail.h format codebase 2022-07-28 08:39:57 -05:00
Preconditions.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Preconditions.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SlashCommandHandler.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SlashCommandHandler.h format codebase 2022-07-28 08:39:57 -05:00
VanityUtilities.cpp Add ldf controlls to vanity npc tools 2023-01-11 01:10:14 -06:00
VanityUtilities.h Add ldf controlls to vanity npc tools 2023-01-11 01:10:14 -06:00