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* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes * Add a player manager Used for the static Player functions. Further removes stuff from the Player class/file. |
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.. | ||
BrickDatabase.cpp | ||
BrickDatabase.h | ||
CheatDetection.cpp | ||
CheatDetection.h | ||
CMakeLists.txt | ||
GUID.cpp | ||
GUID.h | ||
Loot.cpp | ||
Loot.h | ||
Mail.cpp | ||
Mail.h | ||
ObjectIDManager.cpp | ||
ObjectIDManager.h | ||
Preconditions.cpp | ||
Preconditions.h | ||
SlashCommandHandler.cpp | ||
SlashCommandHandler.h | ||
VanityUtilities.cpp | ||
VanityUtilities.h |