DarkflameServer/dGame/dUtilities
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
BrickDatabase.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
BrickDatabase.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Remove GameConfig (#874) 2023-01-06 23:21:40 -06:00
GUID.cpp format codebase 2022-07-28 08:39:57 -05:00
GUID.h format codebase 2022-07-28 08:39:57 -05:00
Loot.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Loot.h format codebase 2022-07-28 08:39:57 -05:00
Mail.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
Mail.h format codebase 2022-07-28 08:39:57 -05:00
Preconditions.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Preconditions.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SlashCommandHandler.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
SlashCommandHandler.h format codebase 2022-07-28 08:39:57 -05:00
VanityUtilities.cpp Add ldf controlls to vanity npc tools 2023-01-11 01:10:14 -06:00
VanityUtilities.h Add ldf controlls to vanity npc tools 2023-01-11 01:10:14 -06:00