DarkflameServer/dGame/dGameMessages
David Markowitz 366a80ffd2
comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00
..
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
DoClientProjectileImpact.h chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
EchoStartSkill.h chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
EchoSyncSkill.h chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
GameMessageHandler.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
GameMessageHandler.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
GameMessages.cpp comments from movementAI branch (#1483) 2024-02-27 10:07:14 -06:00
GameMessages.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
StartSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
SyncSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00