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.github
cmake
dAuthServer
dChatFilter
dChatServer
dCommon
dDatabase
CDClientDatabase
CDClientTables
CDActivitiesTable.cpp
CDActivitiesTable.h
CDActivityRewardsTable.cpp
CDActivityRewardsTable.h
CDAnimationsTable.cpp
CDAnimationsTable.h
CDBehaviorParameterTable.cpp
CDBehaviorParameterTable.h
CDBehaviorTemplateTable.cpp
CDBehaviorTemplateTable.h
CDBrickIDTableTable.cpp
CDBrickIDTableTable.h
CDComponentsRegistryTable.cpp
CDComponentsRegistryTable.h
CDCurrencyTableTable.cpp
CDCurrencyTableTable.h
CDDestructibleComponentTable.cpp
CDDestructibleComponentTable.h
CDEmoteTable.cpp
CDEmoteTable.h
CDFeatureGatingTable.cpp
CDFeatureGatingTable.h
CDInventoryComponentTable.cpp
CDInventoryComponentTable.h
CDItemComponentTable.cpp
CDItemComponentTable.h
CDItemSetSkillsTable.cpp
CDItemSetSkillsTable.h
CDItemSetsTable.cpp
CDItemSetsTable.h
CDLevelProgressionLookupTable.cpp
CDLevelProgressionLookupTable.h
CDLootMatrixTable.cpp
CDLootMatrixTable.h
CDLootTableTable.cpp
CDLootTableTable.h
CDMissionEmailTable.cpp
CDMissionEmailTable.h
CDMissionNPCComponentTable.cpp
CDMissionNPCComponentTable.h
CDMissionTasksTable.cpp
CDMissionTasksTable.h
CDMissionsTable.cpp
CDMissionsTable.h
CDMovementAIComponentTable.cpp
CDMovementAIComponentTable.h
CDObjectSkillsTable.cpp
CDObjectSkillsTable.h
CDObjectsTable.cpp
CDObjectsTable.h
CDPackageComponentTable.cpp
CDPackageComponentTable.h
CDPetComponentTable.cpp
CDPetComponentTable.h
CDPhysicsComponentTable.cpp
CDPhysicsComponentTable.h
CDPropertyEntranceComponentTable.cpp
CDPropertyEntranceComponentTable.h
CDPropertyTemplateTable.cpp
CDPropertyTemplateTable.h
CDProximityMonitorComponentTable.cpp
CDProximityMonitorComponentTable.h
CDRailActivatorComponent.cpp
CDRailActivatorComponent.h
CDRarityTableTable.cpp
CDRarityTableTable.h
CDRebuildComponentTable.cpp
CDRebuildComponentTable.h
CDRewardCodesTable.cpp
CDRewardCodesTable.h
CDRewardsTable.cpp
CDRewardsTable.h
CDScriptComponentTable.cpp
CDScriptComponentTable.h
CDSkillBehaviorTable.cpp
CDSkillBehaviorTable.h
CDTable.h
CDVendorComponentTable.cpp
CDVendorComponentTable.h
CDZoneTableTable.cpp
CDZoneTableTable.h
CMakeLists.txt
CDClientDatabase.cpp
CDClientDatabase.h
CDClientManager.cpp
CDClientManager.h
CMakeLists.txt
GameDatabase
CMakeLists.txt
MigrationRunner.cpp
MigrationRunner.h
dGame
dMasterServer
dNavigation
dNet
dPhysics
dScripts
dServer
dWorldServer
dZoneManager
docs
migrations
resources
tests
thirdparty
vanity
.dockerignore
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CMakeLists.txt
CMakePresets.json
CMakeVariables.txt
CONTRIBUTING.md
Dockerfile
LICENSE
README.md
SECURITY.md
build.sh
docker-compose.yml
entrypoint.sh
logo.png
systemd.example
versions.txt

* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
22 lines
798 B
C++
22 lines
798 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDActivityRewards {
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uint32_t objectTemplate; //!< The object template (?)
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uint32_t ActivityRewardIndex; //!< The activity reward index
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int32_t activityRating; //!< The activity rating
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uint32_t LootMatrixIndex; //!< The loot matrix index
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uint32_t CurrencyIndex; //!< The currency index
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uint32_t ChallengeRating; //!< The challenge rating
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std::string description; //!< The description
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};
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class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable, std::vector<CDActivityRewards>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
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};
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