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DarkflameServer/dGame/dComponents/PhysicsSystemComponent.h
2026-10-01 09:01:25 -05:00

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573 B
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#ifndef PHYSICSSYSTEMCOMPONENT_H
#define PHYSICSSYSTEMCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Physics system, as the client's physics system component makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class PhysicsSystemComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHYSICS_SYSTEM;
PhysicsSystemComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // PHYSICSSYSTEMCOMPONENT_H